30.8k Cadin Comments

  • Rocky Landings III - Sakhalin 8.2 years ago

    @GermanAircrafts I don't see why not have a topic in the Forum. It might even need its own tag!

  • Rocky Landings III - Sakhalin 8.2 years ago

    @GermanAircrafts I saw it, I flew it, I upvoted once I could wounded the bandit approach, and I would advise larger ailerons! xD

  • Rocky Landings III - Sakhalin 8.2 years ago

    @GermanAircrafts
    on and on and on and on


    ...Perhaps ...Nothing IS at the end of infinity...


    Is the natural logarithmic function where they meet?

  • Rocky Landings III - Sakhalin 8.2 years ago

    @GermanAircrafts ...Time keeps on slipping... slipping... slipping... into the future...


  • Rocky Landings III - Sakhalin 8.2 years ago

    @GermanAircrafts Indeed! xD

  • Rocky Landings III - Sakhalin 8.2 years ago

    @GermanAircrafts Are you OK?!!??! It seems like you might have had a Moment...

  • Compound Missile Mod 8.2 years ago

    @FarrowAirlines You do know, quite honestly, there is an edit button. But if you prefer not to use it, I suppose that is your prerogative! :D @freddykrueger Please Pizzaz!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    Awesome, I will begin downloading right away. I don't expect to be able to build it until this evening, though. @Joco80

  • unity problems again..... 8.2 years ago

    @Jasperjl No worries! I'm still learning, but it's nice to help folks with hurdles! Did you get the textures to work with the normal maps (normals)?

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @Ctracerx2 Hola, friend! These fine fellows are interested in a Mod of Akina, I wonder if you could lend us your thoughts? Thankee in advance!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @AccipitrisEnterprises @JakeTheDogg Well, from the course map I have the top-down; but I don't have elevation data, so If I can find exactly the location on GoofleMaple or similar, then I can start building the big parts and whittling from there...

  • unity problems again..... 8.2 years ago

    @Jasperjl Yeah, that can cause conflicting sometimes, but it shouldn't be noticeable for two texture aspects on the same texture.


    The two boxes are as follows:
    The left box = the picture you want to tile (E.g. Cliff, plants, sand, snow, etc.)

    The right box = the "normal". You can think of it as a map for how the picture in the left box reflects the light. It is used to keep the polycount low, while making an attractive environment that is technically a smooth poly face appear to have depth and texture in relation to the lighting environment.


    https://en.wikipedia.org/wiki/Normal_mapping


    Try checking out "texture normal" on the GoogleImage and you will see just what I mean. Alternatively you can type in normal in the "project" search tab in Unity.

    I hope this helps, and Have Fun!


    P.S. What version of Unity are you using?

  • Unity problems 8.2 years ago

    @Visify That's likely the problem. I could only get just the base to render in 5.1.4; I would grab 5.3.6f1; it has conclusively fixed the problems for many a Mod Maker on this site. It will have a lot of flags and error messages for redirects or obsolete addresses, but they usually redirect just fine.


    I actually have both installed on the PC at the moment; but have finally gotten Android stuff onto 5.3.6f1, so I will be uninstalling. Goodbye heartache!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @JakeTheDogg I've never read the initialD manga; but apparently is based off of the Jomo-Sanzan Panorama Highway, somewhere around Takasaki, Gunma Prefecture, Japan.

    Sauce: http://initiald.wikia.com/wiki/Akina

  • SS Mc Can 8.2 years ago

    Yup, at 149 parts it should work just fine; and it looks nice to boot!

  • unity problems again..... 8.2 years ago

    @Jasperjl Try selecting the window tab, and choose lighting. With the color examiner you have selected the hangar. Choose the terrain with the inspector and open up the texture editor for the texture you have applied. Does it happen if you use another texture as the base texture? Do you have multiple textures?

  • Unity problems 8.2 years ago

    What version of Unity are you using?

  • Unity problems 8.2 years ago

    I don't see anything right off... You said it wouldn't render when you build the map?

  • unity problems again..... 8.2 years ago

    @Jasperjl Nice tip! I haven't used that repository yet! (Super Tip: you can also export anything you can make in SketchUp or Blender/Maya to build your own!)

  • unity problems again..... 8.2 years ago

    @Jasperjl Yeah, if you uncheck that one little box, builds for me now take less time than opening my Mod Foundry folder... (So I have a copy of the SPzipped version).


    It makes it way easier to troubleshoot without having to wait hours between builds!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @JakeTheDogg Fun idea! I'm trying to find the exact stretch of road in real life. I think I am close, but cannot find it...


    Jomo-Sanzan Panorama Highway, somewhere around Takasaki, Gunma Prefecture, Japan

    Any help with precise location (GPS coordinates), would be wonderous!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @EliteIndustries1 Maybe you need to disambiguate the program that opens the file. Does it need to be decompressed as well? Good luck, keep us posted!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @EliteIndustries1 Awwww..... I was hoping for a sweet potato sketch... What do you need help with, downloading Unity? I'm not sure, I'm on PC.

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @EliteIndustries1


    Is that a request? Submit a request with a quick sketch or similar! :D


    Oh, and this isn't for maps, per se, but for custom terrains for folks to start their modding.

  • unity problems again..... 8.2 years ago

    @Visify


    Do you see it under the saved selected assets? The terrain has to be a child of the simple planes map tab. (It would be one of the tabs on the left, e.g. directional light)


    Did you apply a texture? Also, make sure you have it marked as active with the checkbox in the inspector.

  • unity problems again..... 8.2 years ago

    @Visify No problem! I was a noob not very long ago, and in many ways I still am!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @Tully2001 @BirdOfSteel @TrainDude Best Prices! Money Back Guarantee!!

  • Terrain Foundry - Inquire Within! 8.2 years ago

    @Joco80 Just the map, you know kinda like a rough shape, mountains here, harbor here, rolling hills here etc... It could also be like a treasure map... Anyway, just the basic top-down shape of the island and the various biomes. I can add vegetation, but that can cause lag.

  • Rocky Landings III - Sakhalin 8.2 years ago

    @Joco80 Heya, I responded in a new Forum post to keep stuff sorted.


    https://www.simpleplanes.com/Forums/View/582841


  • Terrain Foundry - Inquire Within! 8.2 years ago

    @Joco80 Heya, I've set up shop over here to keep stuff sorted out.


    Sure, just shoot me a basic sketch of what you are thinking of. (Like a paint .jpg on imgur)


    :D Remember since this is a Terrain Foundry, it will be up to you to place the objects and such! :D

  • Rocky Landings III - Sakhalin 8.2 years ago

    @Joco80 Sure, what kind of environment are you looking for?

  • unity problems again..... 8.2 years ago

    @Visify @Jasperjl ...

    It also looks like you have the light flare through the roof.


    If you also look at how very dark your editor is vs your build, and you can see the dark squares turning to light as they haven't loaded the surface texture.

    What are your lighting settings, and how many light sources do you have?


    P.S. Do you have the [Auto] box unchecked under the Lighting tab? This will save you immense amounts of processing time! Have fun building!

  • unity problems again..... 8.2 years ago

    @Visify @Jasperjl +1 on this; also some texture values are intrinsically reflective; e.g. ices, some snows, some sand. What are you using for a "normal" (the reflectance values)? You can try to adjust the scaling of the texture/normal to see if the result is something you desire. There are free sand texture assets in the asset store.

  • Rocky Landings III - Sakhalin 8.2 years ago

    Sure, that's what this thing is all about! @Joco80

  • Hoth 8.2 years ago

    @PassivePanda Also, I can put the source file online, so you can feel free to chip in! :D

  • SS Mc Can 8.2 years ago

    Nice Simple Ship!

  • Dogfight 1942! 8.2 years ago

    Thanks! I've been quite busy myself, hopefully the freighter convoy shall be soon!

  • Hoth 8.2 years ago

    @PassivePanda Whelp, today I am swapping some suspension arms and perhaps rebuilding a transmission; so it may be a couple; but I have been whittling away at it. I'll upload the next solid build soon...

  • Hyperbird 8.2 years ago

    @ComplicatedPlanes No problem, have fun building!

  • Porcupine Island 8.2 years ago

    @ComplicatedPlanes Sneaky, sneaky! :D

  • Hyperbird 8.2 years ago

    @ComplicatedPlanes I'm actually looking for folks to make barely flyable versions of aircraft, and awkward aircraft for my Janky Planes Mod. Your username would certainly suit you to the situation if you are interested!

  • Hyperbird 8.2 years ago

    Don't be angry! FWIW; in this little realm of the internets, one will reap what they sow, so just be grateful for @Delphinus and @ Tully2001 to give you props for your first build.


    All of us have built unflyable craft that progressed into works of art and Love! We are all here to help, just focus on your building for you, not us. Upvotes will come! (Albeit slow at first!)

  • Surreal 8.2 years ago

    @ComplicatedPlanes No worries, I was really just being a 'lil nerdly and goofy!


    It's funny though, I just advocated in another post for giving upvotes to folks with less than 50 or so pts based on effort for their point level; and not just upvoting the epic builds with my federation credits. Enjoy Building! :D

  • Surreal 8.2 years ago

    @ComplicatedPlanes If one wished to split hairs, one could conjecture that "Upvote if you appreciate" is redundant; for doesn't one upvote through appreciation?


    Also, (splitting hairs still), one could also conjecture that this was in fact not an asking, or even a question.

    Technically, I suppose, it would be a command (with "you" implied.) E.g. (You) Upvote if you appreciate.

    Viewed an entirely different way, it could read; Upvote if you appreciate (in your own way.) ((Not just because we are SP friends)). Though, admittedly I didn't think of that implication until further analyzing this grammatical anomaly at thine insistence.


    Thus, in conclusion, this is neither, a) a question, or b) for anyone to do anything that they would not do naturally and genuinely!

    Thank you for the grammatical exercise!

  • Gyro Cockpit 8.2 years ago

    Does this mean we can make motorcycles that use countersteer? Could you also make this mod with a wheel, and have the gyroscopic speed increase with ground speed? Just some food for thought, nice build!

  • Hoth 8.2 years ago

    @theflyinghillbilly Activate! (Lemme figure it out, it may take a couple por supuesto!...)

  • Hoth 8.2 years ago

    @CommanderBly +1 Truth bonus!

  • Compound Missile Mod 8.2 years ago

    @FarrowAirlines You should be able to edit .xml via the wonderous Overload mod! This is a test to make some a few unique ideas come to fruition.

  • Compound Missile Mod 8.2 years ago

    @FarrowAirlines Everything up to them. So for missiles, no big deal. It will not download the missile but it will download the base pylon (bare).

  • What does the SEA MONSTER say? 8.2 years ago

    @joeysellers Awesome, thanks!