The Ausmerzer was built in 1951, and was destroyed by Blazkowicz about 10-15 years later. This is, in my opinion, the coolest thing in the game. @Planeboi49620
Someone
Somewhere
Something
Out There...
There's a world outside of Yonkers
Way out there beyond this hick town Barnaby
There's a slick town Barnaby
Out there
Full of shine and full of sparkle
Close your eyes and see it glisten Barnaby
Listen Barnaby
Put on your Sunday clothes
There's lots of world out there
Get out the brillantine and dime cigars
We're gonna find adventure in the evening air
Girls in white in a perfumed night
Where the lights are bright as the stars
Put on your Sunday clothes
We're gonna ride through town
In one of those new horse drawn open cars
We'll see the shows at Delmonicos
And we'll close the town in a whirl
And we won't come home until we've kissed a girl...
I was wondering if you could set a guideline for how you vote. Like you have to bold your submission votes by putting a # on both sides of the text. This way it’s easier to read.
Also, I think you should make a separate forum for voting
Well everyone, this is the third challenge without any results, and I’m a bit disappointed, and wondering why that is. No one entered this competition...
It’s pretty cool. But I think I may know how you can fix this. There are numerous ways to make walking systems. Some of them are way to over complicated, but work insanely well. Some are simple, but don’t work too well. I have some mechs I built ages ago that use a relatively simple walking system that works well. Feel free to study and work with them.
When I was flying it, I thought, “Hey, that’s cool how it has two tank cannons, and six guns.” And then, I flipped it over and saw that massive arsenal of doomsday machines...
Just about the most simple thing you can do is take 4 air brakes, add a couple of zeros to their power, and put them inside of each other, and make them face every main direction. And then you take an engine that is activated by the same input as the air brakes, and put it on the aircraft near the air brakes.
This causes the aircraft to stay in one place while essentially hovering. Hope this helps!
In the XML modding menu, go to scale. The first number represents X, the second represents Y, the third represents Z. It will always be defaulted on “1,1,1”. X represents side to side width,Y represents height, and Z represents forward to backwards length.
If you want something to be half the normal size, make the scale “0.5,0.5,0.5”, if it’s a quarter, make it “0.25,0.25,0.25”. And so on. If you want something to be twice as long as it is wide, make it “1,1,2”. That explanation may seem over-complicated, but it’s really easy and useful once you know how to use it.
Or even better, 0.000000000000000000...
You get the idea
Or even better, 0.000000000000000000000001, 0.000000000000000000000001, 0.000000000000000000000001!
Also, when do you plan on uploading it? @Planeboi49620
Interesting concept...
This could theoretically be possible if the blades were spinning past each other as they collided, cool though.
It’s fine, you can leave it. @Planeboi49620
The Ausmerzer was built in 1951, and was destroyed by Blazkowicz about 10-15 years later. This is, in my opinion, the coolest thing in the game. @Planeboi49620
+1Thanks, but I meant making it fly. @Planeboi49620
That would be sick, but for now my top priority is flight. @Planeboi49620
Someone
+1Somewhere
Something
Out There...
There's a world outside of Yonkers
Way out there beyond this hick town Barnaby
There's a slick town Barnaby
Out there
Full of shine and full of sparkle
Close your eyes and see it glisten Barnaby
Listen Barnaby
Put on your Sunday clothes
There's lots of world out there
Get out the brillantine and dime cigars
We're gonna find adventure in the evening air
Girls in white in a perfumed night
Where the lights are bright as the stars
Put on your Sunday clothes
We're gonna ride through town
In one of those new horse drawn open cars
We'll see the shows at Delmonicos
And we'll close the town in a whirl
And we won't come home until we've kissed a girl...
You seem to find a way to use air brakes for everything...
Launching “Eggs” at grandma’s house
I was wondering if you could set a guideline for how you vote. Like you have to bold your submission votes by putting a # on both sides of the text. This way it’s easier to read.
+1Also, I think you should make a separate forum for voting
@Proofsquash98
@ErickvCamilo
@Saturnite
@Bife
@Omel
HELLO SENTIENT BEINGS OF THE PAST!!! There is a wind setting now...
+1This thing is really cool. I kid you not, when I spawned it I said “Woah” out loud. Keep up the good work!
Well everyone, this is the third challenge without any results, and I’m a bit disappointed, and wondering why that is. No one entered this competition...
It’s pretty cool. But I think I may know how you can fix this. There are numerous ways to make walking systems. Some of them are way to over complicated, but work insanely well. Some are simple, but don’t work too well. I have some mechs I built ages ago that use a relatively simple walking system that works well. Feel free to study and work with them.
I love how this simple image ended up with us discussing Einstein’s theories...
+1Time is relative, it can stretch, it can shrink, but it can’t go backwards. @Numbers
YOU MADE A WORKING ALTIMETER!!!
+1AHEM! Thomas has a 1 on him, not a 4! Also you forgot Annie and Clarabell!
I’ve built some pretty heavy stuff and never encountered this bug before...
No, something much worse... @Gameboi14
Did you build this?
+2I’m not sure if mines valid for this competition, do you think you could check to see? @Thorne
+1@Thorne Is this allowed? I tweaked the egg a bit so the cockpit was in the plane itself, not the egg. If it’s not I can submit something else.
+1That’s amazing!
When I was flying it, I thought, “Hey, that’s cool how it has two tank cannons, and six guns.” And then, I flipped it over and saw that massive arsenal of doomsday machines...
Also, what’s your mother’s maiden name, your middle name, address, and social security number?
What’s your troop number?
This is the 2nd most over detailed thing in SP, the first being the millennium falcon. I love this!
+1Sorry, but android mod support was removed a few months ago. @TheCanadianCuban
This looks like the Prydwen
Just about the most simple thing you can do is take 4 air brakes, add a couple of zeros to their power, and put them inside of each other, and make them face every main direction. And then you take an engine that is activated by the same input as the air brakes, and put it on the aircraft near the air brakes.
This causes the aircraft to stay in one place while essentially hovering. Hope this helps!
@Aeromen
@ACEPILOT109
@FatEgg
@ArcturusAerospace
@TitanIncorporated
@Aeromen
@ACEPILOT109
@FatEgg
@ArcturusAerospace
@TitanIncorporated
74
Go to the menu, click that pin icon, and choose your location. @YodaGames
In the XML modding menu, go to scale. The first number represents X, the second represents Y, the third represents Z. It will always be defaulted on “1,1,1”. X represents side to side width,Y represents height, and Z represents forward to backwards length.
If you want something to be half the normal size, make the scale “0.5,0.5,0.5”, if it’s a quarter, make it “0.25,0.25,0.25”. And so on. If you want something to be twice as long as it is wide, make it “1,1,2”. That explanation may seem over-complicated, but it’s really easy and useful once you know how to use it.
17,000
YOINK
What’s a spawnworld?
@YodaGames
I’ll fix it!
FIRST COMMENT
Woah, you joined about 15 days ago, and you already made something like this? This is amazing!
Woah, it’s like the Ausmerzer and an SR-17 Blackbird rolled into one!