21.9k Brendorkus Comments

  • Re-scaling parts to 0 makes them wonky. Help? 5.4 years ago

    Or even better, 0.000000000000000000...
    You get the idea

  • Re-scaling parts to 0 makes them wonky. Help? 5.4 years ago

    Or even better, 0.000000000000000000000001, 0.000000000000000000000001, 0.000000000000000000000001!

  • I NEED HELP!!! 5.4 years ago

    Also, when do you plan on uploading it? @Planeboi49620

  • bi-copter 5.4 years ago

    Interesting concept...
    This could theoretically be possible if the blades were spinning past each other as they collided, cool though.

  • I NEED HELP!!! 5.4 years ago

    It’s fine, you can leave it. @Planeboi49620

  • The Ausmerzer 5.4 years ago

    The Ausmerzer was built in 1951, and was destroyed by Blazkowicz about 10-15 years later. This is, in my opinion, the coolest thing in the game. @Planeboi49620

    +1
  • I NEED HELP!!! 5.4 years ago

    Thanks, but I meant making it fly. @Planeboi49620

  • I NEED HELP!!! 5.4 years ago

    That would be sick, but for now my top priority is flight. @Planeboi49620

  • Teaser - Film Drone 5.4 years ago

    Someone
    Somewhere
    Something
    Out There...
    There's a world outside of Yonkers
    Way out there beyond this hick town Barnaby
    There's a slick town Barnaby
    Out there
    Full of shine and full of sparkle
    Close your eyes and see it glisten Barnaby
    Listen Barnaby
    Put on your Sunday clothes
    There's lots of world out there
    Get out the brillantine and dime cigars
    We're gonna find adventure in the evening air
    Girls in white in a perfumed night
    Where the lights are bright as the stars
    Put on your Sunday clothes
    We're gonna ride through town
    In one of those new horse drawn open cars
    We'll see the shows at Delmonicos
    And we'll close the town in a whirl
    And we won't come home until we've kissed a girl...

    +1
  • X-Wing 5.4 years ago

    You seem to find a way to use air brakes for everything...

  • Easter Egg Cannon 5.4 years ago

    Launching “Eggs” at grandma’s house

  • Egg Challenge III, Completed! 5.4 years ago

    I was wondering if you could set a guideline for how you vote. Like you have to bold your submission votes by putting a # on both sides of the text. This way it’s easier to read.
    Also, I think you should make a separate forum for voting

    +1
  • Wolfenstein Challenge (Second Edition) 5.4 years ago

    @Proofsquash98
    @ErickvCamilo
    @Saturnite

  • Wolfenstein Challenge (Second Edition) 5.4 years ago

    @Bife
    @Omel

  • Where's the wind tunnel? 5.4 years ago

    HELLO SENTIENT BEINGS OF THE PAST!!! There is a wind setting now...

    +1
  • omega 3.75 5.4 years ago

    This thing is really cool. I kid you not, when I spawned it I said “Woah” out loud. Keep up the good work!

  • Wolfenstein Challenge (Second Edition) 5.4 years ago

    Well everyone, this is the third challenge without any results, and I’m a bit disappointed, and wondering why that is. No one entered this competition...

  • What do you all think? 5.4 years ago

    It’s pretty cool. But I think I may know how you can fix this. There are numerous ways to make walking systems. Some of them are way to over complicated, but work insanely well. Some are simple, but don’t work too well. I have some mechs I built ages ago that use a relatively simple walking system that works well. Feel free to study and work with them.

  • What have I done? 5.4 years ago

    I love how this simple image ended up with us discussing Einstein’s theories...

    +1
  • What have I done? 5.4 years ago

    Time is relative, it can stretch, it can shrink, but it can’t go backwards. @Numbers

  • F-202v Fantail 5.4 years ago

    YOU MADE A WORKING ALTIMETER!!!

    +1
  • Thomas the thermonuclear bomb but instead of thomas a 15000 lb bomb that can crash your game. 5.4 years ago

    AHEM! Thomas has a 1 on him, not a 4! Also you forgot Annie and Clarabell!

  • Horrible Weapons Problem. 5.4 years ago

    I’ve built some pretty heavy stuff and never encountered this bug before...

  • What have I done? 5.4 years ago

    No, something much worse... @Gameboi14

  • First heli without propeller 5.4 years ago

    Did you build this?

    +2
  • Egg Challenge III, Completed! 5.4 years ago

    I’m not sure if mines valid for this competition, do you think you could check to see? @Thorne

    +1
  • Operation E.G.G. 5.4 years ago

    @Thorne Is this allowed? I tweaked the egg a bit so the cockpit was in the plane itself, not the egg. If it’s not I can submit something else.

    +1
  • Egg challenge entry! 5.4 years ago

    That’s amazing!

  • Ocean-Heavy 5.4 years ago

    When I was flying it, I thought, “Hey, that’s cool how it has two tank cannons, and six guns.” And then, I flipped it over and saw that massive arsenal of doomsday machines...

  • ight imma head out 5.4 years ago

    Also, what’s your mother’s maiden name, your middle name, address, and social security number?

  • ight imma head out 5.4 years ago

    What’s your troop number?

  • Vigil class Imperial Corvette 5.4 years ago

    This is the 2nd most over detailed thing in SP, the first being the millennium falcon. I love this!

    +1
  • Simple_Land 5.4 years ago

    Sorry, but android mod support was removed a few months ago. @TheCanadianCuban

  • Police Airship 5.4 years ago

    This looks like the Prydwen

  • Funky Trees Hover using Jets 5.4 years ago

    Just about the most simple thing you can do is take 4 air brakes, add a couple of zeros to their power, and put them inside of each other, and make them face every main direction. And then you take an engine that is activated by the same input as the air brakes, and put it on the aircraft near the air brakes.

    This causes the aircraft to stay in one place while essentially hovering. Hope this helps!

  • Apocalypse Class AeroFortress 5.4 years ago

    @Aeromen
    @ACEPILOT109

  • Apocalypse Class AeroFortress 5.4 years ago

    @FatEgg
    @ArcturusAerospace
    @TitanIncorporated

  • Apocalypse Class Sky Fortress 5.4 years ago

    @Aeromen
    @ACEPILOT109

  • Apocalypse Class Sky Fortress 5.4 years ago

    @FatEgg
    @ArcturusAerospace
    @TitanIncorporated

  • Reviving My Childhood... 5.4 years ago

    74

  • World 5.5 years ago

    Go to the menu, click that pin icon, and choose your location. @YodaGames

  • Scaling weapons and detachers? 5.5 years ago

    In the XML modding menu, go to scale. The first number represents X, the second represents Y, the third represents Z. It will always be defaulted on “1,1,1”. X represents side to side width,Y represents height, and Z represents forward to backwards length.
    If you want something to be half the normal size, make the scale “0.5,0.5,0.5”, if it’s a quarter, make it “0.25,0.25,0.25”. And so on. If you want something to be twice as long as it is wide, make it “1,1,2”. That explanation may seem over-complicated, but it’s really easy and useful once you know how to use it.

  • Guess the aircraft time 5.5 years ago

    17,000

  • World 5.5 years ago

    What’s a spawnworld?

  • Kicking Whale (FIXED) 5.5 years ago

    @YodaGames

  • Someone knows how to fix the loopings? 5.5 years ago

    I’ll fix it!

  • Funky Trees Challenge 5.5 years ago

    FIRST COMMENT

  • China G-11 UAV 5.5 years ago

    Woah, you joined about 15 days ago, and you already made something like this? This is amazing!

  • Alicorn Trailer 5.5 years ago

    Woah, it’s like the Ausmerzer and an SR-17 Blackbird rolled into one!