@Griffon1 For testing, i modified the cannon activationGroup xml with your FT like this:
(1)>(90)/360?((1)<(360)/360?1):0
My understanding is when i turn on ag1, it can't fire when facing 0-90 degree, else can fire (between 90-360)
But the problem it can't fire at all angle. Could you please correct me if i entered the FT wrong?
@Bismarcksurvivor100 If the speed is too low during take-off, the planes will flip at the end of runway and fall off with it's hope & dreams to the endless depth of ocean abyss never will see the light again.
Make sure the ship is moving forward at max speed (30kts) and the taking-off planes at 100% throttle. That works for me all the time, hope that helps!
@Griffon1 For testing, i modified the cannon activationGroup xml with your FT like this:
My understanding is when i turn on ag1, it can't fire when facing 0-90 degree, else can fire (between 90-360)
But the problem it can't fire at all angle. Could you please correct me if i entered the FT wrong?
@Bismarcksurvivor100 If the speed is too low during take-off, the planes will flip at the end of runway and fall off with it's hope & dreams to the endless depth of ocean abyss never will see the light again.
@Bismarcksurvivor100 I don't understand what you mean?
Every planes have 2 rotators inside for adding a bit realism when rolling in formation flight.
@EchoVehicle Thanks for flashing i guess ;) ;)
@Jwpdaviesjr Thanks. I think almost a year but just registered SP community account recently