Just finished and tested a new version, with wings movement extended at 21 degrees, and rotors disactivable (so you can lock wings in any position simply using pitch and then disabling rotors)
@amazingperson124 Just did same test (very smart to do, thanks to thinked it)
Actually the plane does not pull up, but if you start "bandit final aproach" and look the plane from the side, with the wings back (pull down) go down like a big rock. With the wing extended (pull up) go down like a small rock. Go down, there is no dubt. But the descend rate is a small ammount different... maybe we have some space to work on.
@amazingperson124 Duh... good work. :( The game does not count those movement, like the failed experiment with the variable geometry air intake I did. I think all the thing was counted when the plane spawn on the runaway, and then no more. :(
But is cool to look at the moving wing when it fly
The secretary of Mr. Baldovino hear again the voices of the chief designer and the owner of SNAW exit the dark oak door of the office of the latter .. "Boss, we can not put FOURTEEN support pylons for weapons systems, tanks and other! No one has ever put FOURTEEN! "- The voice of Baldovino was almost divinely inspired: "We will do it not because it is easy .. but why is it hard!" Immediately after the chief designer went out the door and winked to the girl at the desktop. "This seems to me to have already heard ..." and with its bundle of drawings walked sadly to the drawing board.
@HakkeAirTech I'm working on this model, if you permit me. You chose a very heavy engine, so sadly it need more HPs to fly better, and some more modification to balance.
I create a better cockpit (with also the fake aperture for pilot) and now I will start to work on gear, to make it more realistic.
HERE a model with a sea surface launch. The torpedo is quite different, need a different balance. You can download the sub, then save the torpedo for the naval use.
THIS is my last attempt of thrust vectoring. I did a lot of attempt, and refined the tecnique, but is still difficult. The Lucky Star has only two ports, and the ports has limited mobility (only for nose up, btw). It work and bring near 0 the dolphin effect - but in some cases it start to dolphin around anyway - when using autopilot, but I think I can do better. Much better. I still work on TV planes, hoping it.
@WalrusAircraft TY my friend
Use ADBLOCK (not for youtube, please)
Let's go, mate... we belive in mediocreplanes power! :D
Really cool design...
Fictional story
50 download = 4 upvotes...
100 download = 8 upvotes...
1000 download = 80 upvotes...
1200 download = 100 upvotes.
This will be NOT strange. ;)
I have an about 1300 download plane whit less than 20 upvotes... it was strange, in my opinion. @Squirrel
Only one of them work propely.. :( The other one is blocked.
First version of Pigeon
@amazingperson124 thanks for the test on first version, this the new flying laboratory.
Look awesome... later I will test it.
;) tomorrow i will download this...
Just finished and tested a new version, with wings movement extended at 21 degrees, and rotors disactivable (so you can lock wings in any position simply using pitch and then disabling rotors)
@amazingperson124 If you do the test with wings movement extended from 15 to 30 degrees, it will be a surprise.
@amazingperson124 Just did same test (very smart to do, thanks to thinked it)
Actually the plane does not pull up, but if you start "bandit final aproach" and look the plane from the side, with the wings back (pull down) go down like a big rock. With the wing extended (pull up) go down like a small rock. Go down, there is no dubt. But the descend rate is a small ammount different... maybe we have some space to work on.
@amazingperson124 Duh... good work. :( The game does not count those movement, like the failed experiment with the variable geometry air intake I did. I think all the thing was counted when the plane spawn on the runaway, and then no more. :(
But is cool to look at the moving wing when it fly
@General360 No, I didnt, but it was a nazi project at the end of WW2, maybe both us was inspired from this one.
@deusalgor I know, but i want to joke around with this 10% ;)
I add the tag "BUG" because a motor glider with 250 hp and a small prop with 2 blades a 250 mph is a bug... ;)
STOL from USS Tiny in long range interceptor configuration. 4 air to air missiles, gatling gun, two big fuel tank.
heavy load tests
EPISODE 2
The secretary of Mr. Baldovino hear again the voices of the chief designer and the owner of SNAW exit the dark oak door of the office of the latter .. "Boss, we can not put FOURTEEN support pylons for weapons systems, tanks and other! No one has ever put FOURTEEN! "- The voice of Baldovino was almost divinely inspired: "We will do it not because it is easy .. but why is it hard!" Immediately after the chief designer went out the door and winked to the girl at the desktop. "This seems to me to have already heard ..." and with its bundle of drawings walked sadly to the drawing board.
@Overland TY for credit. Upvoted & commented!
My next ship project is a biggest sub with a closed bay for torpedos.
@HakkeAirTech Done. :D
(a secret project reached flying prototipe status just tonight)
You win an achivement if you do it. :)
@salvador3031 this one complete trench run in 1.56, i got some other that can complete (legit) but this is the faster
Two
@Acebandit try using
this
or this
you probably can dodge air to air weapons.
@weaselfan10101 I think that an HUGE legit agility (without mass eliminators or other "tricks") is a plus, not a problem. But I respect your opinion.
@HellFireKoder @Skua I didnt want to insult who use XML... only jocking around. ;)
@Nickasaurus Did'nt log in since looooong time.
@TheLatentImage Yep, you are right, I understand it after I wrote.
@Nickasaurus That was LOOONG time ago. No problems. ;)
@Nickasaurus On Spore game (EA) I was Raptor94, if you remember something of mine.
@DeezDucks it's our fault, the new creative ... we do stealth planes! :D
@LoganAerocraft everything true... but a 900+ dowload plane (and fly very well) i think is a bit weird if got only 17 upvotes
@salvador3031 only 5 total control sufraces. 2 roll, 2 pitch, 1 yawn.. but try how agile is this one. NO XML MODDING to obtain it.
@Byplain Yes, it is. But it's also EAVY! :( I tried to use it, but the plane resulted very hard to balance. :(
@HakkeAirTech I'm working on this model, if you permit me. You chose a very heavy engine, so sadly it need more HPs to fly better, and some more modification to balance.
I create a better cockpit (with also the fake aperture for pilot) and now I will start to work on gear, to make it more realistic.
May I post it after finished? Thanks.
HERE a model with a sea surface launch. The torpedo is quite different, need a different balance. You can download the sub, then save the torpedo for the naval use.
@RedstoneArmory ok, but if someone has limited cpu or ram, can simply do not use underwater camera. Or maybe, one option to activate in menù...
@dsr1aviation This is a good idea...
True, I upvote what hit my fantasy (upvote has no cost! :D) but not all think this.
THIS is my last attempt of thrust vectoring. I did a lot of attempt, and refined the tecnique, but is still difficult. The Lucky Star has only two ports, and the ports has limited mobility (only for nose up, btw). It work and bring near 0 the dolphin effect - but in some cases it start to dolphin around anyway - when using autopilot, but I think I can do better. Much better. I still work on TV planes, hoping it.
@TheLieutenant The opposite is also true, if the air intake is attached to a rotor, do not feed any engine. This is sad.
They probably can write a simple code to control any xml for value non admitted. @MediocrePlanes
OH! I just want add another request... please, put some more sea start locations. At least one for any island. Thanks!
@Sirstupid surface launced torpedos
@PseudoSudo Seen & posted in comments.