@Rattlesnake not source, I have played a bit of condition zero though.
I've played source for a few minutes and all the lobbies were really weird and I was like heck no I ain't sticking around for this
@SILVERPANZER I think without updates, SP will probably die down and the community will remain tiny yet consistent within that 2 year period. Hopefully by then the developers will have announced a new project, possibly SP2, by then.
Just found the script: here it is. You'll need TamperMonkey or something similar in order to get it running, just like how the dark mode script is installed.
@Majakalona it's not quite that simple, you need to know the post ID of their biography, which you'll probably need Korzalerke's Test Script to even find (you can look through his posts to find it). Then you go to report a post, then change the link to say "Upvote" instead of "Report" then change the post ID to the ID of the bio you're upvoting. As an example, to upvote my bio, you'd need to paste this link: https://www.simpleplanes.com/Post/Upvote/1620371 into your URL bar. Interestingly enough, I'm pretty sure no points are given when your bio is upvoted.
Got about 200 on Steam and I'd estimate in between 300-500 on iOS.
They're all pretty well-made, I don't really care honestly
Very subjective because at the highest level it really comes down to creativity, but my personal pick would be spefyjerbf.
Idk there are some extremely high part count ships out there.
Could go either way, I know I would play SP2 if it came out.
In the modern generation I'd rather have a PlayStation. PC is really the best though, and every single xbox game can be played on Windows, so there's no reason to get an xbox assuming money is not a large concern.
I was gonna say something, but planeflightx, beasthunter and huskydynamics pretty much summed it up. A lot of the stuff on the site looks inhumanly detailed but I guarantee that with good blueprints, reference photos, and a couple thousand hours of practice, you too can make some of the high-part creations that builders are putting out. Really, once you understand the basics of fuselage and maybe a bit of funky trees (SP's built-in programming language) you can start making pretty good builds with only a few hours of learning time. To be honest, this game was designed as a game where you could just snap blocks together and make stuff fly, but these days even the developers are being surprised at the level of detail people are putting into their creations.
@Graingy well that is true but keep in mind it did come out in 2015, so the game definitely doesn't look good by today's standards, but it was fine for back then. Especially with UI design and stuff, J:NO's is a bit of a visual atrocity, while KSP is pretty much just Windows 7 nostalgia.
@Graingy I would say overall, KSP feels a bit more finished and polished albeit old and outdated, while J:NO's graphics and overall design are better but a bit rough around the edges.
@Graingy yeah Juno has a whole career mode with tech tree paths for both space exploration and in-atmosphere stuff like cars and planes. The controls are way better, you have the option to line up exactly the heading you want to go to and your rocket will do it, unlike in KSP where tapping the "W" button once will send you into a death spin that will do irreparable damage to your pilot. In KSP yeah the rockets are rigid, which I don't personally care about but it could be nice for some people I guess.
@Randomplayer Surprisingly, it doesn't really have any crash physics. Here's some raw uncut footage of me flying a plane around, if you skip to the end you'll notice that when I crash into the ground nothing really happens. I imagine if FO had soft body physics, it would start being less of a rival to SimplePlanes and more of a rival to BeamNG, but with planes instead of cars. As of right now, though, the crash physics in SimplePlanes are actually better.
I'm halfway in between the first one and the second one. Like, I probably have the skills to do a little better, but I haven't really put that much effort into anything yet.
@Aviator720 buddy I'm not sure you know the definition of the word “propaganda“. It means biased or misleading information with the goal of pushing a certain standpoint. Sort of like that comment you just posted on here. Also, I don't appreciate you calling me irresponsible just because you disagree with my video.
@nordoverman lol I've had a link to my youtube channel in my bio for a while so chances are somebody on the site has heard my voice before. But yes, this is the first time my voice has been on a post on the site.
@Majakalona assuming you have the lowest end model (you may or may not, this is just what I'm using for my assessment), your laptop probably can run it. You probably won't have as much designer lag as me, and you can almost definitely have better graphics in the free fly mode. If you buy it on Steam, you can refund it later if it doesn't work on your device as long as you have spent under 2 hours in game.
@Majakalona yeah the price difference is about $7 USD. I have no clue how well Roblox functions as a PC benchmark, but flyout seems to be more related to the GPU, which basically means that the lag is caused by the graphics. So while my CPU wasn't working too hard, my GPU was maxed out.
@Majakalona there's some images there
+1@TheTomatoLover yeah that's me. You can hear my playing on the cinematic I did a while back.
+1@Rattlesnake not source, I have played a bit of condition zero though.
I've played source for a few minutes and all the lobbies were really weird and I was like heck no I ain't sticking around for this
@Majakalona oh I didn't know the report button on bios worked that way
+1oh here's a link
+1I made a video about this recently, one killer feature of SP is that you can play it on a mobile device, while Flyout is PC only.
+10@SILVERPANZER I think without updates, SP will probably die down and the community will remain tiny yet consistent within that 2 year period. Hopefully by then the developers will have announced a new project, possibly SP2, by then.
+3@V hmm. Linux maybe?
+1@Rattlesnake interesting.
@V I would assume you're just going to install Android on it then install SP after that, right?
+1If you post them as unlisted, you can post them then only you will be able to see them, unless you share a link or tag someone.
+1@Majakalona wdy need an image of?
+1@Majakalona also I'd like to keep this somewhat under wraps, no need to make a forum post about it or anything
+1@Majakalona lol did you get the script?
+1Just found the script: here it is. You'll need TamperMonkey or something similar in order to get it running, just like how the dark mode script is installed.
+1@Majakalona it's not quite that simple, you need to know the post ID of their biography, which you'll probably need Korzalerke's Test Script to even find (you can look through his posts to find it). Then you go to report a post, then change the link to say "Upvote" instead of "Report" then change the post ID to the ID of the bio you're upvoting. As an example, to upvote my bio, you'd need to paste this link:
+1https://www.simpleplanes.com/Post/Upvote/1620371
into your URL bar. Interestingly enough, I'm pretty sure no points are given when your bio is upvoted.@Majakalona check your notifications.
+1edit: nvm you saw.
There are lots of weird things you can do.
+1@Rattlesnake may I ask how the heck you did that?
Very nice design.
+2Yeah random people in the forums can't help. Go to the contact page and they'll help fix your issues.
+1I was gonna say something, but planeflightx, beasthunter and huskydynamics pretty much summed it up. A lot of the stuff on the site looks inhumanly detailed but I guarantee that with good blueprints, reference photos, and a couple thousand hours of practice, you too can make some of the high-part creations that builders are putting out. Really, once you understand the basics of fuselage and maybe a bit of funky trees (SP's built-in programming language) you can start making pretty good builds with only a few hours of learning time. To be honest, this game was designed as a game where you could just snap blocks together and make stuff fly, but these days even the developers are being surprised at the level of detail people are putting into their creations.
awkward 4.6 year silence
+1@Graingy basically the whole User Experience.
+1@Graingy you’re not wrong. Very few Windows UX designs have aged well.
+2@Graingy well that is true but keep in mind it did come out in 2015, so the game definitely doesn't look good by today's standards, but it was fine for back then. Especially with UI design and stuff, J:NO's is a bit of a visual atrocity, while KSP is pretty much just Windows 7 nostalgia.
+2@Graingy I would say overall, KSP feels a bit more finished and polished albeit old and outdated, while J:NO's graphics and overall design are better but a bit rough around the edges.
+2@Graingy yeah it was a typo, I meant J:NO
+2@Graingy yeah Juno has a whole career mode with tech tree paths for both space exploration and in-atmosphere stuff like cars and planes. The controls are way better, you have the option to line up exactly the heading you want to go to and your rocket will do it, unlike in KSP where tapping the "W" button once will send you into a death spin that will do irreparable damage to your pilot. In KSP yeah the rockets are rigid, which I don't personally care about but it could be nice for some people I guess.
+2@Graingy and J:NO is actually better than ksp imo
+1@Graingy I played for about an hour. It was mildly entertaining.
+2lol the music is crazy
El niño
Yeah if you use troll shield you can’t see them and they can’t see you to my knowledge
+1What platinum players are you referring to? I am not aware of any.
@Robomo119E I highly doubt flyout will ever be on mobile unfortunately.
+8@ollielebananiaCFSP it’s just a little funny to me with the MacBook in the back
@Randomplayer Surprisingly, it doesn't really have any crash physics. Here's some raw uncut footage of me flying a plane around, if you skip to the end you'll notice that when I crash into the ground nothing really happens. I imagine if FO had soft body physics, it would start being less of a rival to SimplePlanes and more of a rival to BeamNG, but with planes instead of cars. As of right now, though, the crash physics in SimplePlanes are actually better.
I'm halfway in between the first one and the second one. Like, I probably have the skills to do a little better, but I haven't really put that much effort into anything yet.
+2@BeastHunter agreed
+2@Brayden1981 like I said at 1:25, flyout is PC only :(
Be jamesPLANESiiii
Dang, can't imagine a P-51 would be cheap
@Aviator720 buddy I'm not sure you know the definition of the word “propaganda“. It means biased or misleading information with the goal of pushing a certain standpoint. Sort of like that comment you just posted on here. Also, I don't appreciate you calling me irresponsible just because you disagree with my video.
+5That setup bwahahaha
@nordoverman lol I've had a link to my youtube channel in my bio for a while so chances are somebody on the site has heard my voice before. But yes, this is the first time my voice has been on a post on the site.
@Majakalona assuming you have the lowest end model (you may or may not, this is just what I'm using for my assessment), your laptop probably can run it. You probably won't have as much designer lag as me, and you can almost definitely have better graphics in the free fly mode. If you buy it on Steam, you can refund it later if it doesn't work on your device as long as you have spent under 2 hours in game.
+1yeah I ain't clicking that
+1@Majakalona yeah the price difference is about $7 USD. I have no clue how well Roblox functions as a PC benchmark, but flyout seems to be more related to the GPU, which basically means that the lag is caused by the graphics. So while my CPU wasn't working too hard, my GPU was maxed out.
+1