Profile image

TA-03 "Epimetheus"

7,130 EasternPatrick  2.5 years ago

An attack plane I build. This time it got no afterburner. Because why should I. But don't worry this thing can somehow perform supercruise. Intially want to arms it with a Cleaver Missile, but decided not to do that because uhhh, no. Period. If those of you VR player who sre struggling with the cockpit control, let me know!


Controls and Activation group

  • AG 1 : open cockpit canopy
  • AG 2 : lights
  • AG 3 : Arresting hook
  • AG 4 : jettison payloads
  • AG 5 : Formation lights
  • AG 6: Landing Gear sensitivity(I reccomend you to turn it off while landing)

Armament

  • 96x Flares
  • 6x Inferno
  • 2x Boom 25
  • 2x Interceptor
  • 2x Machine gun

ENJOY!

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 31.5ft (9.6m)
  • Length 59.0ft (18.0m)
  • Height 17.7ft (5.4m)
  • Empty Weight 9,056lbs (4,107kg)
  • Loaded Weight 19,691lbs (8,931kg)

Performance

  • Power/Weight Ratio 3.851
  • Wing Loading 53.1lbs/ft2 (259.1kg/m2)
  • Wing Area 371.0ft2 (34.5m2)
  • Drag Points 5739

Parts

  • Number of Parts 253
  • Control Surfaces 3
  • Performance Cost 1,016
  • Log in to leave a comment
  • Profile image
    1,140 SPXML

    @EasternPatrick lol, it looks cool don't need to complicate the funky trees just to make a great afterburner.

    Lol, gonna try making a VR capable aircraft with 200 parts.
    Thanks for the design!

    +1 2.5 years ago
  • Profile image

    @LeonSimplePlanes the jets at the back of the plane? Don't worry, I build it that way because It doesn't have an afterburning engine.

    2.5 years ago
  • Profile image
    1,140 SPXML

    The nose tho....
    And the jets back tho....
    And the facts inside the cockpit tho...
    Lol, suberb aircraft!
    Wish I could upvote this...

    +1 2.5 years ago