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(TC) CT, CSSL3-LIF

15.5k Wernster  3.5 years ago
359 downloads
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Auto Credit Based on Diver's Unmodern Tank Challenge

(Please Excuse The Crappy Excuse For a Screenshot, The Vehicle Looks Alot Better Up Close Then What Is Shown)

Problem I've Recently Discovered.
-The Mantlet Isn't Set To disableAircraftCollisions = False, This Results On It Being Useless.
-The Second Rounded Casting Right Beside The Secondary Gun Has 600HP, This Is Bad, It Is The DMG Model Equivalent Of "Can Be Penetrated By Most"

The CSSL3-LIF.


A Heavily Armoured Assault Tank, Meant For Breaking Through Heavily Fortified Positions.

Protection


There Is No Surprise That This Vehicle Is Covered In Thick Armour, After All It Is An Assault Tank.

However, I'm No Good At Calculations, So I'll Just State The Intended Rough Approximation Of The Effective Thickness It Is Supposed To Have, And Not State The Actual Thickness Of The Actual Armor When It Is Sloped.

The Front Part Of The Hull Is Made Up By 3 Plates, Lower Plate, Upper Lower Plate And The Upper Plate.

Front Hull Armour (Effective Thickness)

Lower Plate - (200+mm)
Upper Lower Plate - (350+mm)
Upper Plate - (250+mm)
Upper Plate Rounded Casting - (230+mm)

The Sides Of The Hull Are At Most 130mm Thick However There Exists Some Spaced Armor Right At The Tracks, Which Are Only 52mm Thick, But It Is Also Important to Mention Here That It Doesn't Cover The Entire Side Of The Hull.

Side Hull Armour (Effective Thickness)

Main Hull Side Plate - (130+mm)
Spaced Armor - (52+mm)

Rear Hull Armour (Effective Thickness)

Main Hull Rear Plate - (100+mm)
Spaced Armor - (75+mm)

Time For The Superstructure, The Superstructure Is Almost As Important As The Hull, It Holds Most Of The Crew Compartment And It Is Where Most Of Its Armaments Are Mounted At.

Most Of The Superstructure Is Mostly Flat And Thickly Armoured.

Superstructure Armour And Armaments Armour (Effective Thickness)

Armour Casting Behind The Mantlet - (150+mm)
Armour Casting Behind The Front MG Turret - (130+mm)
Armour Casting Behind The Secondary Gun - (150mm)
Front MG Turret Front - (128+mm)
Front MG Turret Side-Rear - (30+mm)
Main Gun Mantlet - (150-340+mm)
Superstructure Roof - (28+mm)
Secondary Gun Mantlet - (75+mm)
All Superstructure Sides - (130+mm)
Rear Right Angled Plate - (260+mm)
Rear Small Left Angled Plate - (400+mm)
Side MG Turrets Front - (80+mm)
Side MG Turrets Side-Rear - (30+mm)
Commanders Cupola - (45+mm)

The DMG Model Present In This Build, Although Not Entirely Accurate Simulates The Different Armour Thicknesses At Every Area, And Even Makes It More Realistic By Making The Cannon Shells Pass Through Certain Stuffs, Such As The Side Spaced Armour And Details That Are Useless.

The Vehicle Will Mostly Burst Into Flames If Damaged Instead Of The Good Ol' Disappearing Explosion (But Can Still Happen If Severely Damaged), This Indicates That The Vehicle Was Penetrated And Disabled But It Would Still Work So The Only Option Is To Roleplay That It Is Disabled.

(DMG Model Is For Basic Shells Only, I Couldn't Guarantee If It'll Work The Same For Explosive Ones)

Vehicle Armaments


This Vehicle Has Two Main Weapons, A Large Caliber Gun For Taking Out Fortified Positions And Enemy Vehicles, A Quick Firing Smaller Caliber Gun For Taking Out Fast Moving Targets And Lightly Armoured Vehicles. Both Are Mounted At The Front.

(All Arnaments Are Fictional)

Main Arnaments

90mm Type3 (Main)

-130mm Of Penetration At 100m
-Reload Time Of Approximately 7 And a Half Seconds

37mm Type9 (Secondary)

-86mm Of Penetration At 100m
-Reload Time Of Approximately 3 And a Quarter Seconds

Secondary Arnaments

Front MG Turret

-Carries a Single Machinegun
-Heavier, Since It Is On The Front, It Has Heavier Armour.

Left And Right MG Turrets

-Both Carry a Single Machinegun
-Lightly Armoured, As It Has a Lower Chance Of Getting Hit.

The Three Are Very Effective Against Infantry, As They Three Protect The Front And Sides Of The Vehicle From Infantry.

Controls


-Yaw For Hull Traverse
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
-Enable Secondary Gun Traverse (AG3)
-Enable MG Turret 1 Traverse (AG4)
-Enable MG Turret 2 Traverse (AG5)
-Enable MG Turret 3 Traverse (AG5)

Movement


The CSSL3-LIF Is Powered By a Powerful Engine Delivering 750HP Of Power, Effectively Giving The Vehicle a Top Speed Of 20Kph!

But In Game The Vehicle Can Only Move In 6Kph Both In Foward And Reverse, This Is Because Of How Unrealistic Its Acceleration Is.

It Is Supposed To Accelerate Slowly, Reaching It's Top Speed In 36 Seconds, However By SP Standards Lowering Acceleration Is To Reduce Power, And By Reducing Power Makes It Behave More Realistic But Barely Climbs a Slope At All.

Plus, It Moving Slower Looks Way More Menacing, Realistic And Gives It More Personality,

Hi!


I Hope You Like This Design! It's Not Much But It Is The Best I Could Do At The Moment!

Spotlights

General Characteristics

  • Predecessor Unmodern Tank Challenge
  • Created On Android
  • Wingspan 9.5ft (2.9m)
  • Length 27.3ft (8.3m)
  • Height 7.3ft (2.2m)
  • Empty Weight 1,755lbs (796kg)
  • Loaded Weight 6,698lbs (3,038kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 214
  • Control Surfaces 0
  • Performance Cost 1,092