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(2025) MH-60L Blackhawk

8,462 Airheaddivision  22 hours ago

After months upon months of trying to get the near perfect flight model, I’ve somewhat achieved my goal, thank you all for being so patient.

Now some have questioned why I’m making the Blackhawk again.

Reason 1 is I’ve noticed I had finally understood how to make the fuselage shape I had to see the real life one to understand that.

And Reason number 2 was I had always wanted to make it fly both level and nose down without the use of multiple inputs in overload and the gyro.

I usually would make every variant but with Simpleplanes 2 coming out and all its capabilities may help me make the perfect aircraft, I’ll just make another Blackhawk in that when it comes out.

I still can’t make the nose look any better than it is without a complete overhaul of the front, but that will be dealt with in the new game (hopefully).

Now, there are three versions:

Lower part count version (because someone asked me to do it).

https://www.simpleplanes.com/a/yAL1Y3/2025-MH-60L-Blackhawk-lower-part-count

And MH-60R SeaHawk.

https://www.simpleplanes.com/a/nObemu/2025-MH-60R-Seahawk

I can’t guarantee it will not mess with whatever device you have, but it does have fewer parts than the other one I made.

Now, on to how to fly it. It flies like any other helicopter on simpleplanes, in a way. To go up and down, raise the elevator on the left side of the screen, I’d refrain from going all the way down but I’m sure you’ll find out why.

When moving forward, you have the option to fly level, thanks to the wings (custome rotor) instead of heli rotors. Just ease back on the pitch once you’ve gained enough speed and you will find yourself flying level, it doesn’t fly too fast that way but it still can cruise pretty good.

And if you want to fly faster, just pitch forward all the way and you will be flying at your top speeds.

You can also fold the blades, just click activation 3 and 4 as soon as you get into the game. Once you hear the 2 thumps from the magnet connecting with the rotor, you can then press landing gear and they and the horizontal stabilizer will fold.

Once you power down the chopper, you can still fold the rotor, I’ve added certain color patterns to the rotor, yellow and blue.

Once the rotor is spinning very slowly and has nearly stopped, line up the yellow in the front facing the cockpit, and have the blue facing the tail, only then can you fold it properly.

This is so you can successfully load it into a plane, preferably in the next game, which is sounding even more possible (I mean it’s still possible in the 1st game).

I’m not even going to explain how to use the cargo hook because that mess just doesn’t work well in this game, it breaks, it doesn’t stick properly, it really needs some work.

So here’s the checklist.

Act 1: position lights (or green and red side lights)

Act 2: nothing.

Act 3: magnet to lock rotor in place for folding.

Act 4: lowers horizontal stabilizer.

Act 5: starts up the engine and makes the rotor spin (wait till the fuel starts to drain, that’s the indicator for take off)

Act 6: activates hinges rotators that make the blades tilt (must have this on in order to go up and down).

Act 7: anti collision lights (blinky lights).

Act 8: gyroscope.

LandingGear: folds rotors and horizontal stabilizer.

To have the best experience, I’d keep the physics on high and the target frame rate on 60.

When it starts up, for some odd reason the helicopter goes backwards, so press the parking breaks to prevent that which is inside the cockpit. It’s right bellow the refueling probe button.

Also you can extend the refueling probe for air to air refueling.

You can also perform a somewhat auto rotation, you just have to shut the engine off in mid air and use whatever lift you have left to descend and pull up at that last minute to land.

The probe, seats, and few other details can be removed or attached if you so desire, doors open like my other posts.

Yay, now I can work on other projects!

Forget to mention, the horizontal stabilizer actually helps the helicopter remain stable in level flight, as well as both the tail rotor and maim rotor counteract each other to keep the heading straight.

General Characteristics

  • Created On iOS
  • Wingspan 30.9ft (9.4m)
  • Length 44.9ft (13.7m)
  • Height 12.4ft (3.8m)
  • Empty Weight N/A
  • Loaded Weight 16,079lbs (7,293kg)

Performance

  • Power/Weight Ratio 16.771
  • Wing Loading 55.5lbs/ft2 (271.2kg/m2)
  • Wing Area 289.5ft2 (26.9m2)
  • Drag Points 1593

Parts

  • Number of Parts 912
  • Control Surfaces 0
  • Performance Cost 3,970
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    @Postcommenter6969 however I did make the Seahawk, that’s the only one I was able to do.

    20 hours ago
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    @Postcommenter6969 I would, but I’m saving that up for simpleplanes 2, I just don’t have the energy right now to make a whole bunch of liveries, it’s harder than it looks.

    20 hours ago
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    No liveries yet? If you're gonna add more please add N274TH

    20 hours ago
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    @SuperSuperTheSylph

    21 hours ago