It's here!!!
Instructions are in game.
Features
-Delta wings
-Thrust Vectoring (kinda, only if you're skilled)
-VR compatible
-Supersonic
Armament
x8 Aim-785s
x8 Aim-909s
x2 Special Bombs
x2 Wing Guns
Credits
Thanks Korzalerke for helping with the design, testing and providing a good engine!
This is my best creation yet and it took time.
This was in development before the D variant.
Please consider upvoting this!!!
Specifications
General Characteristics
- Created On Android
- Wingspan 34.4ft (10.5m)
- Length 48.5ft (14.8m)
- Height 15.1ft (4.6m)
- Empty Weight 12,076lbs (5,477kg)
- Loaded Weight 24,604lbs (11,160kg)
Performance
- Power/Weight Ratio 1.438
- Wing Loading 40.6lbs/ft2 (198.4kg/m2)
- Wing Area 605.6ft2 (56.3m2)
- Drag Points 2750
Parts
- Number of Parts 160
- Control Surfaces 8
- Performance Cost 859
@OnlyRealCarrot lol i wasn't mad
It was a joke, sorry that you feel that way
There I deleted the B-52 since you were so mad sorry it was just a joke
@Sakorsky You're welcome!
I don't know who you are...i don't know how you found my account, but I just want to say thank you for gold! I wil thank you back the same way you made me gold!
@DeveloperKorzalerke suspiciously looks around
@ColonelCanada Oh right, hopefully no one heard us.
@DeveloperKorzalerke uhhh no. When I get to Z- hey why are we talking about this here? Move the conference room.
@ColonelCanada What will happen when you get to Z? Do you move on to the russian alphabet?
@DeveloperKorzalerke oh
@ColonelCanada Funky Trees isn't overload, it's an input system. You just need overload to put it in control surfaces because they don't properly support it for some reason.
@DeveloperKorzalerke yeah the F-21F hasn't quite been built yet.
I'm taking the variants all the way to Z.
@DeveloperKorzalerke Funky trees is overload? Why didn't you just say that?
I'm not good with overload but I have a basic understanding of it.
@ColonelCanada Open wing in overload, select input controller, set the input on the right wing to
Roll - Pitchand the one on the left wing toRoll + Pitch.While that may seem complicated, that's basically just telling the game to do some basic math with whatever value Pitch and Roll are set to at the moment. Also, there's a F-21F?
@DeveloperKorzalerke the thing about making my wings respond to both pitch and roll. That will be very useful for the F-21F as I plan on making that a racing variant.
@ColonelCanada Yeah the javascript thing helps because of variables and the
Condition ? Thing_That_Happens_If_Condition_Is_Met : Thing_That_Happens_If_Condition_Is_Not_Metcode so it's not really required, just makes it easier to understand.What exactly do you need help with? You can tag me on the post if it's on a wip plane.
@DeveloperKorzalerke
i don't even know how to code, of course I don't know anything about JavaScript...nor do I know what it is. soooo yeah it looks like I'd need help with that. Could...you help with it please?
Also, if Funky Trees is like math, then maybe I can do that as I am quite good at math.
@ColonelCanada Funky Trees, it's like math but the numbers can change and you have to account for that. Do you know anything about javascript? It could help.
@DeveloperKorzalerke
Ok thanks for the tips.
One thing though: what is FT and how do I acquire it because it sounds like I need it
@ColonelCanada Quite a bit better than the D variant, looks nicer too. Since i can't think of any issues with the plane, have some tips for your next ones:
allowControlSurfacestotrue, this is because the regular wings have a weird flex when under high G-forces and weight, doesn't seem to happen here though.Just some things i thought you should know, hope you find them useful!
@DeveloperKorzalerke ok
@ColonelCanada I'll test it in a few minutes.
@DeveloperKorzalerke