!!!It's not an entry for challenge!!!
lags a lot and it's the only problem i see at the moment, but 650ms per frame is too much for me.
lib_in_p0...2_x/y/z three points of triangle
lib_in_clr color, one digit red, one digit green, one digit blue
lib_v_t_0...2_0...3 first 4x3 transformation matrix (lowest row is omitted because it's always [0,0,0,1])
lib_fb_t_0...2_0...3 second transformation matrix; same as above.
after both transformations x,y coordinates are in pixels (starting from left-lower corner), and z is depth (towards screen; 0 is far plane and 0.999 is nearest possible value)
lib_draw and lib_clear first one, if true, draws triangle; second one, if true, clears screen. iirc clear command is prioritized.
lib_fb_0...(lib_fb_s_x-1)_0...(lib_fb_s_y-1) is frame buffer, it contains color and depth of pixels (three digits for color and fractional part for depth, RGB.ZZZZ)
Specifications
Spotlights
- goboygo1 3.1 years ago
 - BuiltBionixInd10 3.1 years ago
 - DISHWASHER2005 3.1 years ago
 - TheCommentaryGuy 3.1 years ago
 - AnomalyYeet 3.1 years ago
 
General Characteristics
- Created On Windows
 - Wingspan 3.3ft (1.0m)
 - Length 5.0ft (1.5m)
 - Height 3.3ft (1.0m)
 - Empty Weight 24lbs (10kg)
 - Loaded Weight 24lbs (10kg)
 
Performance
- Wing Loading N/A
 - Wing Area 0.0ft2 (0.0m2)
 - Drag Points 1250
 
Parts
- Number of Parts 4
 - Control Surfaces 0
 - Performance Cost 60
 
          
              
                  
                  
                
Extraordinary work
Nintendo 64 logo
Wow… simply wow