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Jackhammer III Advanced Infantry Fighting Vehicle

45 GeneralSherman  3.9 years ago
222 downloads
Auto Credit Based on Jundroo's Jackhammer

The Jackhammer III AIFV is the successor to the Jackhammer II IFV, a robust but ultimately unremarkable update to the legendary Jackhammer. The Jackhammer III carries a High Velocity Mass Driver, a Type I rocket pod, six Inferno Mk. II missiles, a Ratheon High Intensity Cutting Beam, and a General Electric Traction Cannon. These weapons make it a formidable fighting vehicle.
Operator's Manual:
Pitch for throttle, roll for steering. VTOL to traverse the turret and Trim to elevate it.
High Velocity Mass Driver
The HVMD is the main weapon of the J3. No special controls are required to operate it, but be advised that its projectiles are extremely powerful and are NOT intended for point-blank targets. The explosion from the round may seriously damage your J3 and endanger its crew. Furthermore, the explosion may also temporarily damage local spacetime causing significant lag until the smoke clears if you fire it too close to your vehicle.
Inferno Missiles
The Mark II Inferno missiles the J3 carries are very similar to the original Mark I Inferno, with the only major difference being a smaller size and faster flight. So, they're not really that similar at all. That said, their firing controls are identical to that of the Mk. I. However, you must exercise EXTREME CAUTION when turning the Jackhammer III at high speeds with a full missile load because the vehicle has a tendency to roll when turned at speed and if these missiles are crushed beneath the vehicle, it will result in a catastrophic detonation. You have been warned.
Rocket Pod
There is nothing remarkable about the rocket pod.
High Intensity Cutting Beam
The HICB is a very powerful plasma weapon that will cut through almost any material. Enable the HICB with AG1. This weapon is mounted to the side for the HVMD, allowing it to be aimed with VTOL and Trim.
Traction Cannon
The GE Traction Cannon Mk. II is a very powerful device that allows you to pull an enemy vehicle to your location. Fire short bursts to avoid giving it too much momentum so that it hits and damages your J3. Enable the traction cannon with AG2.
Aft Turret Defense Cannon
This weapon is a generic minion mounted to the back of the turret to shoot at enemies ambushing from the rear due to the turret's slow traverse speed. Enable it with AG3.

We hope you find the Jackhammer III AIFV to be a suitable combat vehicle for your needs. Stay safe, don't roll it, and good hunting!

Spotlights

General Characteristics

  • Predecessor Jackhammer
  • Created On Mac
  • Wingspan 11.3ft (3.5m)
  • Length 27.6ft (8.4m)
  • Height 13.1ft (4.0m)
  • Empty Weight 8,956lbs (4,062kg)
  • Loaded Weight 12,585lbs (5,708kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 8356

Parts

  • Number of Parts 210
  • Control Surfaces 0
  • Performance Cost 947
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    Cool @GeneralSherman

    3.0 years ago
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    @Jerba And if you think this one's overpowered, wait till you see the Jackhammer IV...

    3.9 years ago
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    @Jerba The infantry is... more powerful in the future.

    3.9 years ago
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    665 Jerba

    anti infantry has weapons that would cut through a warship

    3.9 years ago
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    The Jackhammer II I built was not that exciting and I thought that a lot of people have probably built and uploaded something similar already, so I skipped straight to the J3.

    3.9 years ago