Almost Helicopter Mk 1
4,532 Pauciloquent
8.8 years ago
Specifications
General Characteristics
- Created On Windows
- Wingspan 12.5ft (3.8m)
- Length 37.7ft (11.5m)
- Height 9.0ft (2.7m)
- Empty Weight 3,174lbs (1,440kg)
- Loaded Weight 5,360lbs (2,431kg)
Performance
- Horse Power/Weight Ratio 0.233
- Wing Loading 142.3lbs/ft2 (694.7kg/m2)
- Wing Area 37.7ft2 (3.5m2)
- Drag Points 2238
Parts
- Number of Parts 48
- Control Surfaces 0
- Performance Cost 214
@Pauciloquent I guess I'll just improve my normal design now and maybe build a racer with the CoL infront of the CoM for the next tournament. :D
@BRuthless I can get 1.4 to work... but only with a larger tail and bigger wings, COL is a little bit in front of COM... seems this type of config needs a very low wing load to work... the 1.3 only weighs 4883lbs after detach...
@Pauciloquent Here's the one with engines inside. And here with them outside. :/
@Pauciloquent Thrust should be the same, CoM is the same. Just increased mass and drag.
@BRuthless detached you say... well if it isn't phantom physics than maybe the thrust output is different... I really don't know....
@Pauciloquent But the drag doesn't apply to the plane physics when the engines are detached. :D
@BRuthless Hmmm if the COM didn't change then maybe the drag stabilized it.... maybe...
@Pauciloquent Those big tails prevent any movement, only the big elevators allow for it. I've moved the engines inside now and somehow my design doesn't work anymore. It's either heavily pitching up or down now. :/
@BRuthless Yah... but I still don't fully understand it because it's very stable and almost all other planes I built will flip out if that happens... I mean COL in front is still in front no matter how large the wings are... only two planes I built dose this the "Trench Runner" and the "Hunter" both have BIG tails...
@Pauciloquent I think that one just doesn't flip because it has such a large wing area. :D
@BRuthless Sort of like this one here but this one is all symmetric... no need for upovte : )
@Pauciloquent I've just tried a bit more to go to the limits...I now have a working design with the CoL infront of the CoM. It doesn't flip, it slightly pitches down. And the trick is so simple, it actually seems to break the game physics a bit. :D Just place two small wings somewhere behind the CoM and make them Semi-Symmetric, while the wings infront of the CoM are Symmetric, this way the wings in the back create a momentum pitching the nose down and you can counter it by placing the CoM way behind the CoL. :D
@BRuthless The first to crash is first to lose so not being the fastest can be a good thing : )
@Pauciloquent It was the first thing that came into my mind when I read that AG8 will be disabled in the tournament. Just cut the damn rope then. :D My 0:55 version had three VTOL-engines, but it was too fast for my design and it crashed a lot. It still crashes a lot the way it is now. :D I've got a more reliable version with internal VTOL-engines as entry now. Of course the time is not that good, but not too bad compared to the maximum achievable.
@BRuthless Hehe my first thought was why is BRuthless commenting on that old thing??? thanks for the link : ) ... It works but I think it will count as a crash in the tournament : ( but it's clever non the less : )
@Pauciloquent I've uploaded a kind of working version unlisted now. I'm still trying to find the issue why it's counting it as a crash on the second position.