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SF-8-C (For AI)

134 Akashenik  17 days ago

Looks like a F-22.

Toggle 1 to open weapons bay.
Toggle 2 to extend refueling probe.
Toggle 3 to extend arresting hook.
Toggle 4 to activate thrust vectoring.
Toggle 7 to activate gyroscope.

Notes:
"For AI", as in all missiles have "disableAircraftCollisions" set to true. As even though the missile staging works completely fine when loading in as a player vehicle, when loading in as an AI controlled vehicle in dogfight scenarios it would blow itself up. And also the cannon has no ammo, as the AI would spam it no matter if it's on target or not, thus degrading performance.

The thrust vectoring does not enable PSM, due to the use of xml modified wings (wings using "x < 1" scaling). And due to some reason I do not know, possibly the way I built the fuselage structure, without the wing modified as such, the plane flies like poop.

The HUD present is a modified version of the right HUD in dhtv587's HUD set (www.simpleplanes.com/a/9upv5v/HUD-Package).

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 43.6ft (13.3m)
  • Length 57.3ft (17.5m)
  • Height 15.6ft (4.8m)
  • Empty Weight N/A
  • Loaded Weight 25,834lbs (11,718kg)

Performance

  • Power/Weight Ratio 6.472
  • Wing Loading 12.7lbs/ft2 (62.2kg/m2)
  • Wing Area 2,027.9ft2 (188.4m2)
  • Drag Points 2656

Parts

  • Number of Parts 268
  • Control Surfaces 6
  • Performance Cost 1,147