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PL-23-1(V4.0)

1,013 masailil  yesterday

A powerful medium range air to air missile base on funky tree with Double Pulsed Rocket Engine, which allows you to launch it a hundred miles away from your enemy. But you should notice that this missile is different from the most missile in this game, with the funky tree system, this missile behaves much more realistic, at least there is only limited energy for this missile, so the state of you and your enemy will highly affect the range of this missile.
The functions of this missile:
1. Dynamic Gload limiter to save more energy before the missile reaches your enemy.
2. AOA limiter for missiles to prevent the missile from getting too high of the AOA accidentally.
3. Automatically high throw trajectory when you are aiming at a long-distance target to maximize the range.
4. Powerful Double Pulsed Rocket Motor Engine, which is very efficient at all distances(especially long range)
5. Detonation fuze, improve the fault tolerance.
V4.0 Update Log:
1.Better target filter which allows this missile to distinction two targets only five meters apart, and focus on the target which it locked on when it was launched.
2.Smoother high throw trajectory
3.Use PNG to replace parallel approach method.
How to use it:
Just switch to the air-to-air mode, choose the PL-23 in the weapon list, lock on the target and pull the trigger(I highly recommend you put it on a plane because it is an air to air weapon, isn’t it) and have great fun.

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 65.6ft (20.0m)
  • Length 65.6ft (20.0m)
  • Height 100.7ft (30.7m)
  • Empty Weight 17,107lbs (7,759kg)
  • Loaded Weight 93,685lbs (42,495kg)

Performance

  • Power/Weight Ratio 2147483.648
  • Wing Loading 6,216.9lbs/ft2 (30,353.7kg/m2)
  • Wing Area 15.1ft2 (1.4m2)
  • Drag Points 53176

Parts

  • Number of Parts 143
  • Control Surfaces 0
  • Performance Cost 404
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    1,013 masailil

    @elena Glad to help

    yesterday
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    @masailil Great help, Thnx :)

    yesterday
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    1,013 masailil

    @elena1257 take out the cockpit in the missile and save the body of the missile, you have to add the cockpit back when you take the missile out from subassembly( don't forget the values in it and the mass and position should be exactly the same), than copy the full funky tree of the missile.

    yesterday
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    How to add it to subassembly?

    yesterday