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CryoDynamics RS-21 Sagaris

863 Lord_Lykan  11 months ago

With many of Lykania's multi-role fighters, like the F-15 Eagles, reaching their retirement age, the FF (Future Fighters) Program has also been tasked with finding the best candidate to replace these aging fighters. Seeking to gain even more public attention, and maybe a few extra bucks, CryoDynamics has presented the Lykanian Air Force with the RS-21 Sagaris, a truly formidable opponent. Equipped with CryoDynamics' best avionics, engines, and weapons, the RS-21 is fully equipped to perform any role it is tasked with performing, whether it be destroyed entire buildings or bringing down other fighters. While it is still only a developmental aircraft, it seems to have the upper hand on Aurelius' design. Only time will tell which giant will take home yet another trophy.

This build... Is this what love feels like? I feel like I went all out with this design. I went crazy with the cockpit, the engines, and even the landing gear, which is something that I almost always try to avoid through reverse engineering or just strapping on the basic. I essentially had one thought in mind while making this: What would the F-15's child look like? And then came the Sagaris. I intended for it to be a multi-role platform, like the F-15 and F-35. It can dogfight, ground attack, whatever you need it to do. Just put some missiles and bombs and go at it.

Like always, here are the activation groups:

Activation Group 1 will activate your engines. They are set to automatically transition to afterburner at 95% throttle. They'll help you reach a top speed of about 1,800 MPH (2,896 KMH)

Activation Group 2 will enable your navigation lights. Nothing else to it, purely cosmetic.

Activation Group 3 will jettison your fuel tanks. The tanks do carry fuel, so use it carefully.

Activation Group 4 is unused. If you add something, it's free to take.

Activation Group 5 will deploy your countermeasures automatically. This was mainly binded for any VR users.

Activation Group 6 will enable combat mode, allowing you to use your machine guns and missiles.

Activation Group 7 will eject the pilot from the cockpit. The plane is still usable, you just won't have the seat or canopy :P

Activation Group 8 is unused as well. You can bind something to this if you wish. Just remember that it is auto-enabled at the start.

Every activation group has a button binded to it in the cockpit. These are labeled. Any other switch and button is unused and can be used to fidget around. Other than that, I hope you enjoy this build as much as I do. Thanks.

General Characteristics

  • Created On Windows
  • Wingspan 41.9ft (12.8m)
  • Length 51.6ft (15.7m)
  • Height 14.3ft (4.4m)
  • Empty Weight N/A
  • Loaded Weight 19,559lbs (8,872kg)

Performance

  • Power/Weight Ratio 34.812
  • Wing Loading 39.4lbs/ft2 (192.2kg/m2)
  • Wing Area 496.8ft2 (46.2m2)
  • Drag Points 4185

Parts

  • Number of Parts 401
  • Control Surfaces 6
  • Performance Cost 2,442