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Hex Area Strike Missile

1,181 BigBoiPlanes  5.7 years ago
Auto Credit Based on EliteArsenals24's [CLOSED] Weapon Design Challenge

Lately BBP industries has been in a bit of debt, so in a desperate atempt to save the company... we signed a weapons contract... where not proud but hey it was fun. INSTRUCTIONS: Step 1 point twards somthing you want dead, Step 2 once almost above said thing press 2 to activate gyro, Step 3 press 3 to eradicate ypur enemys. The weapon was originaly designed to be a rocket shotgun or cluster bomb, but as i made mistakes i realises how i could make it way cooler... and deadlier. When fired above target (with gyro on) the rocket shoots six missiles at once covering an area, this makes it easy to hit ground targets. To make weapon a subassembly, simply move detacher, that should move the entire rocket, then move it go the subassemblys.

General Characteristics

Performance

  • Wing Loading 2,461.0lbs/ft2 (12,015.6kg/m2)
  • Wing Area 0.7ft2 (0.1m2)
  • Drag Points 2136

Parts

  • Number of Parts 58
  • Control Surfaces 0
  • Performance Cost 158
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    Functionality 36/40
    I like the concept, works as the instructions states I highly suggest that you improve this.

    Design 10/30
    Despite the nice function, I find the design lacking

    Originality 20/20
    Haven't seen anything like it, nice job

    Description 8/10
    Instructions are direct yet I think you should've fixed the format of the description

    Total Score 73/100

    5.5 years ago
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    @BigBoiPlanes No problem. I'll be considerate.

    5.7 years ago
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    1,181 BigBoiPlanes

    Sorry I forgot to mention it’s AG1 to launch missile. I also have a photo of the missiles about to hit a target but I couldn’t put it in the description

    5.7 years ago