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AM2M6 Custom tracking Anti-air missile (on Wasp)

4,110 bennyhhy  one month ago
Auto Credit Based on bennyhhy's CCM TRAKTOR SAM MOD. 1

Original air to air missile which cannot be defeated through countermeasures! This missile relies on a gyroscope for yaw control, while its tails control the pitch. A proximity fuse detonates the warhead once it's around 50 metres to the target. Currently, the missile is set to continue guiding until it hits the target, and coupled with a high G limit, the missile is extremely difficult to defeat.
Feel free to use the missile on your builds, just give me a shout-out if you do! Due to the FT code involved, it might be easier for you to remove the wasp and bring your jet over.

General Characteristics

  • Predecessor CCM TRAKTOR SAM MOD. 1
  • Created On Android
  • Wingspan 36.9ft (11.3m)
  • Length 40.9ft (12.5m)
  • Height 13.3ft (4.1m)
  • Empty Weight 15,674lbs (7,109kg)
  • Loaded Weight 21,085lbs (9,564kg)

Performance

  • Power/Weight Ratio 19.184
  • Wing Loading 56.1lbs/ft2 (274.1kg/m2)
  • Wing Area 375.5ft2 (34.9m2)
  • Drag Points 3527

Parts

  • Number of Parts 78
  • Control Surfaces 14
  • Performance Cost 591
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    4,110 bennyhhy

    @JSTQ Yea it certainly isn't optimised lol. I revisited this code recently, and realised I mistakenly made the missile track the current location of the plane rather than calculate lead.
    Probably tuning some of those properties would make it better.
    The rest would be basically just messing with the FT code parameters.

    +1 3 days ago
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    6,705 JSTQ

    Bro, you did a pretty good job. It would be even better if the bullet trajectory could be optimized (or maybe this is a unique feature? Since it’s hard to predict).

    3 days ago