Su-57 Block Felon
The hardest ace i've ever made.
And Christmas special!!
INFO:
This specific Su-57 was created at random because I decided to torture myself in dogfights.
It is the hardest AI enemy I have ever created. I won't consider it the hardest on the site, but it may be up there. I have beaten this thing ONCE out of a lucky shot.
It took me only a few hours to make, and it isn't fully accurate with a lack of reference, but i think it looks fine.
ARMAMENTS:
there's 16 missiles
- 16x FOX-1 FM-33: My best FOX-1 missile. a high turn rate missile with a lesser acceleration but higher top speed than the YM-22. it has a subpar proxy fuse, but that is made up for by its insane accuracy, turn rate, and 150-degree arc of locking. even after expending every missile, it can still lock you and keep them in the air.
FEATURES:
- UFO maneuverability
- High performance engines
- gun with stealth bullets (blue that blends in with sky and water somewhat well)
- 3 rapid fire countermeasure pods (2 flare, 1 chaff)
- FT TVC code (Auto-stabilizes at high AOA)
HOW TO DEFEAT:
Recommenced to read this as it is very hard to fight.
A similar tactic that I used for the Su-35KSP to defeat its missile swarm is driving its FOX-1s into the water. the same can be used here, and is your only hope of defeating its missiles, because the engineers decided to shove pigeon guidance into them.
It flies like a goddamn UFO, which means it is either always floating in place (when trying to circle it), or going mach jesus to reach you if you try to extend. while it always floating around means you can't easily get a gun solution, it sucks at dodging high performance missiles because of this.
This thing dies in one missile shot, and I have taken no measures to ensure it has extra health, HOWEVER this thing has a better lifting body than the F-15, so even taking out a wing entirely is likely to not send it spiraling. USE MISSILES unless you're very confident in hitting the canopy (contains the main cockpit).
Even though it has rapid fire flares, it is somewhat prone to a missile burst, so bring a lot of missiles.
It being comprised of 16 lifting wings, it has a biblical lift factor, meaning it stalls close to 100 knots. whenever I make a no TVC version, it will be hard to dogfight at any speed.
CREDITS:
Made by: @ZealousKestrel on SP
TVC system: Rjenteissussy
Everything else: ZealousKestrel
SPECIAL THANKS
Lavine: motivation
sKyCoS's Felon
Meme:

I dont think i used the format right but bite me
Specifications
Spotlights
- TitanVector one month ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 41.4ft (12.6m)
- Length 55.2ft (16.8m)
- Height 11.3ft (3.5m)
- Empty Weight 25,649lbs (11,634kg)
- Loaded Weight 43,315lbs (19,647kg)
Performance
- Power/Weight Ratio 3.891
- Wing Loading 57.0lbs/ft2 (278.3kg/m2)
- Wing Area 759.9ft2 (70.6m2)
- Drag Points 4525
Parts
- Number of Parts 160
- Control Surfaces 6
- Performance Cost 865
another food to snack on
XML EDIT: Removed all FOX-3 YM-22 missiles in favor of more FM-33s
.
REASON: After using all it's FM-33s' they literally become useless and it is stuck with YM-22s, so i have instead decided to drop the FOX-3s and make it a repeat of the Su-35KSP but much scarier.
This Is Ice Coool!
Daamnnnn I'm gonna Have fun building my Versions of this Monster! 💥
inspired by @sKyCoS
though i was unaware he also made a felon until now
@Lavine
i will upload an unarmed version soon
it doesnt look the best but i tried
and i was SO generous with the performance cost here
@ZealousKestrel same xd
@GalmTwoPixy never cause idk how to actually make feloingoing stealth fuselage
@ZealousKestrel unsquared feloingoing when
@GalmTwoPixy i believe in you (wait till i release the no TVC version you wont even be able to see it most of the time
holy i can't beat this squared arh feloingoing
@ZealousKestrel my brother just another me
@GalmTwoPixy I LOVE AC7 !!!!!
@ZealousKestrel great now I can understand the enemy
(unattended ac7 reference)
@GalmTwoPixy if you need to study this you can
and make sure to add the XML variable "liftScale" (with that specific capitalization and no spaces) and make it 3 or higher for the best maneuverability.. might have to mess around with CoM to be more stable with the changed CoL
@ZealousKestrel WHAATTT YOOO
@GalmTwoPixy i was kinda inspired by the fact you made ai dogfighters and thought to myself: "hard ace when?"
so i did it myself
feloingoing
merry Xmass💗💗🎄🎄
b l o c k b o i
@Kav thanks!!
@Hooha12 i increased the speed more than normal for this felon on flare dispensing, but i didnt want to make it too high yknow
Nice!
Btw, Merry christmas!
@ZealousKestrel there is an XML code that allows ai ( or people holding down flare button) to do flares extremely fast
@Hooha12 the thing about this is it doesnt fire off enough flares to defeat it's own missiles, so one or the other will die within seconds. even if it did fire off a lot of flares i doubt it would do much.
@ZealousKestrel ohhhhhhh. My though was mass destruction of every player lol. Also I forgot to say this is peak. What happens if 2 of these dogfight each other?
@Hooha12 well i dont want that otherwise it is no fun, i want the good players to at least have a chance, and to severely punish the weak