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Airbus AC450E (read desc)

2,295 GrunderDynamics  2.3 years ago
54 downloads
Auto Credit Based on Amirreza1Ipchi0e5Haq's Tanker (Flyable)

This is a fictional aircraft based by the tanker (note: cockpit and tanker model that this aircraft is based by is not mine) anyway this aircraft has 4 guns similar enough to the “ac-130 gunship” and has flares at the side fueselage. And can refuel other planes. (Fixed version coming soon because the plane tilts backwards when you spawn it)

General Characteristics

  • Predecessor Tanker (Flyable)
  • Created On iOS
  • Wingspan 149.7ft (45.6m)
  • Length 141.2ft (43.0m)
  • Height 50.6ft (15.4m)
  • Empty Weight 94,706lbs (42,958kg)
  • Loaded Weight 185,272lbs (84,038kg)

Performance

  • Power/Weight Ratio 0.727
  • Wing Loading 51.2lbs/ft2 (249.9kg/m2)
  • Wing Area 3,620.1ft2 (336.3m2)
  • Drag Points 35409

Parts

  • Number of Parts 129
  • Control Surfaces 9
  • Performance Cost 832
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    @Amirreza1Ipchi0e5Haq ok I will release a better version soon

    2.3 years ago
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    As the owner of the original version, I want to give some advice on improving the aircraft:

    • You said that your aircraft is imbalanced and it tilts up. I suggest to increase the amount of fuel at the front of the aircraft (Tip: Use the CoL/CoM/CoT indicator to make sure CoM (Center of Mass) is ahead of Landing-Gear as required (use this method on any aircraft)).
    • Let's focus on the cockpit. You see those 4 small gauges in the middle in a row? Those are RPM & Thrust Indicators. Remove the 2 at the end of both sides (Because this is a Dual-Engine Aircraft, not a Quad-Engine) (You'll notice there is an extra gauge with no face on each gauge. That is the Thrust-Indicator. You should delete them on every single gauge because you won't need'em). Then select the Right engine, Click on "Variables Output" Option and name the thrust output "Thrust1". Do the same to the left one and call it "Thrust2". Go to the gauge properties and change the output on every single gauge (which is Funky) from "RPM[Engine Number]/12.5" to "Thrust[EngineNumber]/[X]" (set X to a number and test it so it doesn't "Over-Rotate"). You can use the indicator 7 to make'em more realistic.

    And done...

    2.3 years ago