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JH-45 SP-MOD 3

1,130 guyrot2010  8.1 years ago
Auto Credit Based on Phim's JH-45

This is another version of the JH-45, whic was made by @phim (All credits goes to him obviously, I just tweaked and added some stuff).

This is pretty similar to the first aircraft on this floatplane series. However, This JH-45 SP-MOD was converted into a torpedo bomber, now able to control the engine of the plane (see activation groups), as well as to launch two torpedoes from under it's wings.

Features:
Mainly similar to the JH-45 SP-MOD 2.
However, a new paint coat was applied (inspired by the A6M2-n in real life),
Different wing mounted "bombs" were installed,
and new airbrake sortment that makes this version slow even faster then the SP-MOD 2.

Activation Group guide:
1=Activete/Deactivate nose-mounted 30mm cannons. 2+3=launch wing-mounted torpedoes.
4= Activate/Deactivate Engine, for better torpedo runs (see "Torpedo runs" section below).
8=Deactivate/Activate Wing-mounted 20mm cannons.

Take off& Landing guide:
For take-off, activete Activation group no.4, throttle to 100% and pull up the nose until the plane lifts off the water. Super easy :P.
For landings, Get the plane to fly around 100mph, and slowly make it slide down until it touches the water.Then, pull the plane's nose up and hold brake until the plane stops, or gets below 30mph. It is reccomended that you drop both torpedoes befor attempting to land, due to them making the plane's COM and COL closer, and making the plane more "unstable.

Armament (see "notes" at bottom for ammo types):
4X20mm HO-5 offensive cannons with APIT shells.
2X30mm HO-155 offensive nose-mounted cannons with APFI rounds.
2X500kg Wing-mounted fully functional torpedoes.

Torpedo Runs [and how to do them correctly]:
step 1: slow your plane to a speed of 100-120mph.
step 2: lower your plane's altitude to 100ft or lower ASL.
step 3: Make sure your plane is relatively flying straight and is balanced, both horizontally and vertically*.
step 4: Aim to a spot slightly in front of the ship**.
Step 5: shut the plane's engine by disabling AG 4.
Step 6: Put throttle to a number above 0%***.
Step 7: Press 2/3/both to release the torpedoes.
Step 8: activate your plane's engine via AG 4 and climb****.
Step 9: disable the AG of the torpedo you launched only after it hit the target/missed it completely.

Be warned however, the torpedo runs are hard to execute, and require some amount of skill flying the plane, or just luck.

NOTES:
*The torpedoes WILL MISS if youre angle of attack is too steep, as well as of your plane's angle is wierd.
** Aiming in front of the ship is important because the sips are always moving, and aiming in front of them is the only way to hit them with torpedoes.
***Throttle must be higher than 0% in order for the torpedo's engine to propell it forward. what I usually do is droping the torpedo at 10% throttle, and once it's in the water throttle up to 100% .
**** 1) the torpedoes carry 500kg bombs, which means huge explosions, and explosions almost never go well with aircrafts.
2) If you launched only 1 torpedo, be careful while climbing becaus a torpedo only on one wing can make the plane spin out of control during climb.
APIT=Armor Piercing Incendiary Tracer shells (colored "commet green).
APFI=Armor Piercing Fragmentation Incendiary shells (colored whith pink-ish red color)(IDK What is it called).

General Characteristics

  • Predecessor JH-45
  • Created On Windows
  • Wingspan 37.5ft (11.4m)
  • Length 33.2ft (10.1m)
  • Height 13.7ft (4.2m)
  • Empty Weight 11,601lbs (5,262kg)
  • Loaded Weight 12,425lbs (5,636kg)

Performance

  • Horse Power/Weight Ratio 0.321
  • Wing Loading 24.4lbs/ft2 (119.1kg/m2)
  • Wing Area 509.3ft2 (47.3m2)
  • Drag Points 5549

Parts

  • Number of Parts 189
  • Control Surfaces 11
  • Performance Cost 687