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240mm M1 Howitzer Stationary Artillery

13.9k ChrisPy  4.4 years ago

This is the 240mm M1 Howitzer

Field Artillery Variant

M1 240mm Gun Battery

Wiki

I started this build ever since the new update came out and I'M so excited to give this to ya'll. It's done now and I'm sorry the velocity isn't perfect to the real thing but with the weird velocity formula on SP I can't necessarily get realistic range so 500 m/s will have to do. With the fine adjustments you can accurately hit the USS Beast from Wright.

240mm M1 Stationary Gun:


240mm M1 Field Gun:


Upvote if you like it!

Stats:

Shell: 360 lb (160 kg) separate loading, bagged charge
Caliber: 240 mm (9.4 in)
Breech: Interrupted screw
Recoil: Hydro-pneumatic
Elevation: 0° to +85°
Traverse: 120° right and left.
Rate of fire: 30 rounds/hour
Muzzle velocity: 500 m/s
Maximum firing range: 14.3 mi (Roughly)

Controls:

Throttle: Elevation

Trim: Traverse

AG1 + Vtol: Fine tune Traverse

AG2 + Vtol: Fine tune Elevation

Instructions:

Enable Advanced Targeting

Fire a sighting round in the general direction of the target

While round is in flight switch to the Bullet View

Tune the range with the sliders and activation groups.

Spotlights

General Characteristics

  • Successors 2 airplane(s) +7 bonus
  • Created On Windows
  • Wingspan 26.2ft (8.0m)
  • Length 35.6ft (10.8m)
  • Height 10.0ft (3.1m)
  • Empty Weight 626,370lbs (284,117kg)
  • Loaded Weight 626,370lbs (284,117kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 8005

Parts

  • Number of Parts 92
  • Control Surfaces 0
  • Performance Cost 310
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  • Profile image
    13.9k ChrisPy

    @Gramgramofficial field artillery variant link in desc

    +1 2.2 years ago
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    Where is the gun base shown in the pictures

    +1 2.2 years ago
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    I killed the USS Beast

    +2 2.9 years ago
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    I wouldn’t advise turning off the fire rate

    +1 4.0 years ago
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    13.9k ChrisPy

    @PositivePlanes thanks man

    4.4 years ago
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    13.9k ChrisPy

    Yeah so I talked to Phillip tarpley and he said that there is no drag or weight aspects on the projectile and the code that is in control is messed up and they don’t want to fix it basically@SnoWFLakE0s

    4.4 years ago
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    66.6k SnoWFLakE0s

    @ChisP
    .
    What issue did you have with the muzzle velocity? Was the range too far (probably the case, as shells have no drag)?

    4.4 years ago
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    13.9k ChrisPy

    Thanks @BogdanX how do you like it is it fun to use?

    4.4 years ago
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    13.9k ChrisPy

    @belugasub
    @Thelegitpilot13

    4.4 years ago
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    13.9k ChrisPy

    @KerlonceauxIndustries
    @EternalDarkness
    @XxMegamonsterxX

    +1 4.4 years ago