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LeMans Challenge

11.2k logizAircrafts  3 months ago

Here I present you with a challenge to build the world's BEST endurance race car you can come up with, inside the rules spectrum. Your vehicle will be tested against the one provided by me. Deadline is July 31st.

Rules:

1) Follow the regulations provided by the FIA for a LeMans LMP1 Endurance Prototype (I'll be a bit flexible, but not that much).
2) No more than 800 parts (5 parts tolerance).
3) No less than 200 parts (5 parts tolerance).
4) Must be a successor to the post (specific cases may be considered).
5) Must be feasible and realistic.
6) Must have a good description (describe controls, history of development, etc...)
7) Scale it according to my vehicle (not obligatory, just recommended)

Points:

Description - 15 points
Realism - 20 points
Consistency - 20 points
Speed - 15 points
Endurance - 25 points
Deadline compliance - 5 points

How I'll be rating:

I'll be first adressing your vehicle's realism, be it in looks or in performance. I'll then test it's straight line speed in Yaeger Airport. Next up, I'll lap it against my own vehicle and test it's speed on track, it's endurance and it's consistency of lap times. The lapping will occur in multiple conditions, including dawn, noon, dusk and midnight, cloudy, hazy and clear, windy, breezy and stale. I will then host a multiplayer race (server 157.7.205.136) with 24 cars and a pace vehicle (around Gold Prix Raceway). The pace car position is for LotterCrafts, because he requested it personally, and he'll post it a a successor (not for grading, just for convenience). The cars will all lap around the pace car for one lap, then they'll race until their fuel tank is empty. After that, they shall retreat to their pit stop (below the bridge at Gold Prix, next to the main track) and await for the rest of the vehicles to either finish or blow up.

Using my vehicle:

Use it for testing purposes only. Do NOT use it for your build. Operate it with the regular pitch and roll controls, A1 for daytime running lights, A2 for the mid beam and A3 for the high beam. The vehicle features power creep so don't think that you're lagging if it rolls away without the brakes. It also features progressive steering so you'll corner the best at speed.

About active features:

Active aerodynamics aren't allowed, but features like launch systems, power creep, air brakes, progressive steering, active diffusers, downforce generators, active anti-roll bars, anti-slip differentials and body tilt are allowed. You can also use an energy regeneration system of sorts.

Spotlights

General Characteristics

  • Successors 5 airplane(s) +147 bonus
  • Created On Windows
  • Wingspan 6.5ft (2.0m)
  • Length 14.1ft (4.3m)
  • Height 3.6ft (1.1m)
  • Empty Weight 3,946lbs (1,789kg)
  • Loaded Weight 5,025lbs (2,279kg)

Performance

  • Power/Weight Ratio 2.012
  • Wing Loading 332.0lbs/ft2 (1,621.0kg/m2)
  • Wing Area 15.1ft2 (1.4m2)
  • Drag Points 2346

Parts

  • Number of Parts 208
  • Control Surfaces 0
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    @asteroidbook345 Okay I'll do the forum now.

    2 months ago
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    @logizAircrafts epic

    2 months ago
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    @asteroidbook345 Working on it as we speak.

    2 months ago
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    Results?

    2 months ago
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    @logizAircrafts ok good.

    2 months ago
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    @ESpanop Of course the 350 one

    2 months ago
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    @asteroidbook345 Yeah I do

    2 months ago
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    9,059 Sm10684

    The most realistic one read the description @ESpanop

    2 months ago
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    2,565 ESpanop

    @logizAircrafts I would really appreciate an answer to my last question. I have 2 versions ready, one that can do ~350 kph and one that can do just under 700 so I'd like to know which one I should upload

    2 months ago
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    Do you have a joystick?

    2 months ago
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    @logizAircrafts ok good

    2 months ago
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    @asteroidbook345 Lol and oof, I'll be driving them all tho

    2 months ago
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    I tested mine against the other entries and it was the only one that the AI didn’t crash lol

    2 months ago
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    @logizAircrafts yeah I'm adding exhaust pipes and a drive shaft and other stuff.

    2 months ago
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    @asteroidbook345 Aight, just ramp up the parts and you should be fine.

    2 months ago
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    @ESpanop I kind of think you should keep it the same speed but idk. Just seems fair because not everyone is going to make theirs to scale.

    2 months ago
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    Oof I made one but it only had 128 parts

    2 months ago
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    I’m going to use your chassis simply for size and the engine but not the body

    2 months ago
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    How does the steering system work? And can we use those 2,000,000 gallon fuel tanks? I'm assuming no

    2 months ago
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    2,565 ESpanop

    @logizAircrafts 3rd and final question: If I made a car based on this one's scale and only just realised you updated the scale standard, will my car be tested under this one's standards or do I have to remake it based on the new one?
    Edit: Nevermind that, I made a new one anyway. So, actual final question: should the speed of the big one be realistic relative to its size? In other words: since the new one is twice as long, tall and wide as an actual LeMans car, shouldn't it also be twice as fast (at least in terms of top speed) to keep the speed realistic relative to size?

    2 months ago
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    @ESpanop It won't count as of itself, but it will boost your points for the description.

    2 months ago
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    2,565 ESpanop

    @logizAircrafts Also, if it's fictional, will "history of development" not count or should we make one up?

    2 months ago
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    @ESpanop You should use Pitch and Roll to help the AI lap it

    3 months ago
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    9,059 Sm10684

    Hoptro god is right

    3 months ago
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    2,565 ESpanop

    Is the car meant to be keyboard controlled? Just wanna know if I should use Throttle or Pitch as the engine input

    3 months ago
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