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Need Opinions plz

1,233 iloveworld4723  3.2 years ago
24 downloads
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Can someone help me with preventing the car from doing a wheelie or a flip?

General Characteristics

  • Successors 1 airplane(s) +35 bonus
  • Created On iOS
  • Wingspan 12.9ft (3.9m)
  • Length 41.2ft (12.6m)
  • Height 8.3ft (2.5m)
  • Empty Weight 4,267lbs (1,935kg)
  • Loaded Weight 6,261lbs (2,840kg)

Performance

  • Wing Loading 27.1lbs/ft2 (132.1kg/m2)
  • Wing Area 231.4ft2 (21.5m2)
  • Drag Points 1223

Parts

  • Number of Parts 325
  • Control Surfaces 0
  • Performance Cost 632
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    gyroscope?

    2.2 years ago
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    546 ProjectR

    Hey bud it's already uploaded,you can check it here Iloveworld4723 LMP Car,i wanna thank you so much for letting me do this.Maybe you can copy the car and maybe use it as yourself for knowledge ya'know?

    3.1 years ago
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    546 ProjectR

    @iloveworld4723 okie dokie

    3.1 years ago
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    You can@ProjectR

    3.1 years ago
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    546 ProjectR

    @iloveworld4723 want me to share the aircraft? Can i also post it as like a modification build to your build perhaps? (I can unlisted if you just want the car,no problem)

    3.1 years ago
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    Thank you :) @ProjectR

    3.1 years ago
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    546 ProjectR

    Alright i fixed,tuned and rework your car a little and i have found many flaws :

    -The car body and wheelbase are too long making it tends too roll over
    -The engine has 100000000hp wich you don't need
    -Your Wings and canards also Ground effect wing didn't produce any downforce making your car unstable at any speed or turn
    -The car was too heavy for it's size and also very draggy
    -No suspension and no traction at all

    What i did to fixed your car :
    -Given it some widebody to widen the car and balanced the geometry of the car
    -Rework some aerodynamic like wings,canards,underfloor,and sharkfins
    -detuned the engine too 600hp
    -reduce some blocks and replacing some with fuselage blocks
    -reduce some weight
    -and some suspension and traction

    I can post the car and send you the link it runs perfectly fine now 320kmh ish and turns like a normal Le'mans car

    3.1 years ago
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    546 ProjectR

    Do you still need help buddy?I can modify,tune or maybe fix your problems.
    (Im very good with car aerodynamics in this game)

    3.1 years ago
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    3,572 JumpingJack

    @Khanskaya my car goes 700+ mph 😳

    3.1 years ago
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    377 Khanskaya

    @JumpingJack you said the parts keep bending? that could be caused by either the connection points you chose or the thickness of the wings. try connecting multiple pieces to the rotator and thickening the wings a bit more (If the car is SUPER fast i dont know very much to do besides adding extra parts for support to keep the pieces from bending. i dont have much experience with extremely fast cars. around 300mph is about the limit of my knowledge, anything beyond that and i usually just slow the car down for realism purposes.

    3.1 years ago
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    3,572 JumpingJack

    @Khanskaya
    I'm trying to make multi directional wings with as little parts as possible. Using pistons would result in more parts. If you look at my profile I'm replicating the SRT Tomahawk X from Gran Turismo.

    3.1 years ago
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    377 Khanskaya

    @JumpingJack if the rear wing is what youre trying to make active aero for id reccomend using pistons and taking inspiration from something like the Zenvo TSR-S' wing

    3.1 years ago
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    3,572 JumpingJack

    @Khanskaya
    Nice. I'm trying to make an active moveable wing and it turns out the heavier the wing is, the more it will resist sinking downwards when you go faster. Since it's suspended by a rotator, you want it to be heavy so it stays up and keeps producing the desired amount of downforce, but that means the rotator has to be heavy too so the wings don't sink down because the rotators aren't strong enough.

    So basically it the rotators the move the wings need to be a tad bit heavier than the wing, the big downside is, now you've got one heavy mechanism

    3.1 years ago
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    377 Khanskaya

    @JumpingJack based on the tests i've done, no it does not affect drag and apparently it doesn't affect weight either, i was thinking of fuselage blocks. sorry

    +1 3.1 years ago
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    377 Khanskaya

    @JumpingJack i do know for sure though that the thickness 100% affects weight and flexibility so you'd want the wing to be as thin as possible without it being too flexible.

    3.1 years ago
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    377 Khanskaya

    @JumpingJack i dont know for sure but i could test it out. it is supposed to but idk if the in-game physics cover that.

    3.1 years ago
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    3,572 JumpingJack

    @RejsDen not realistic

    3.1 years ago
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    3,572 JumpingJack

    @Khanskaya question, does the wing thickness change drag?

    3.1 years ago
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    546 ProjectR

    Do you still nees help? i m good with solving this kind of problem and tuning

    3.1 years ago
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    You need more front downforce and extra front weight.

    3.2 years ago
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    377 Khanskaya

    move the weight distribution foward (Remove some of the weight from the rear, add to the front) to prevent wheelies. you can also add downforce to the front by angling a flat-bottomed wing set to preferably around 20% thickness

    +3 3.2 years ago
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    3,835 P7VDS

    Also the lower central wing in the front is not banked so it directly creates lift. Try giving cars with these kinds of speed at least an angle of 15 degrees or higher.

    3.2 years ago
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    3,835 P7VDS

    Maybe try moving the rear wheels all the way to the back, right beneath the spoiler.
    If you don't want to change the exterior try putting thrusters or jet engines at the front facing downwards, and make them small enough not to be seen.
    Might try to fix it myself later, but hope one of these tips helps

    +1 3.2 years ago
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    3,843 RejsDen

    https://www.simpleplanes.com/a/EyNPo0/R-220-Sports-Car

    3.2 years ago
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    3,843 RejsDen

    You can use a gyroscope. This will solve all the problems.

    3.2 years ago
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