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WW1 Battleship

9,332 SenSkysh  12 days ago
313 downloads

WWI battleship



Thick armor
440 parts
23 knots
127 meters
2x2 300mm main battery
8x1 150mm secondary battery
2x1 76mm anti-aircraft guns
1 rocket launcher
Many, many funky trees
(yes yes i am lazy)


Now in more detail

Moving

  • The autothrottle is used for movement, 100% - 23 knots, 50% - 12 knots etc.
  • Reverse - Brake
  • Turn - Yaw
  • Navigation lights - AG8

Artillery


- The main guns fire once every 12 seconds, the secondary ones - every 6 seconds, AA-guns - every second
- Aiming does not happen instantly, so you have to wait
- AA-guns are activated on AG1, this is done to prevent bots from using them in naval combat
(if you don't need it, you can delete* clamp01(Activate1)at the end of the AG cannon )
- Yes, bots can control and fight it

Missles


- As an experiment, an automatic launcher of guided missiles was installed on the ship
- Ammunition - 5 missiles
- Reload - approximately 20 seconds
- Max range - 6km (3.7 mi)

Survivability

It's a battleship, after all, and it can withstand multiple small missiles and cannon fire. But the mighty blast is too strong.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 57.0ft (17.4m)
  • Length 419.4ft (127.8m)
  • Height 87.4ft (26.7m)
  • Empty Weight -4,734,385lbs (-2,147,483kg)
  • Loaded Weight -4,734,385lbs (-2,147,483kg)

Performance

  • Power/Weight Ratio 0.004
  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 8929

Parts

  • Number of Parts 440
  • Control Surfaces 0
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    9,332 SenSkysh

    Just spawn over the water as an aggressive plane @AerospaceGeek

    10 days ago
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    I'm on mobile and I can't alter the funky trees, can someone help to alter it so that I can spawn it as an AI?

    12 days ago
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    “The enemy is being reinforced with a dreadnought”

    12 days ago
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    Interesting turret design, its a ship that chase and not to be chased, that's for sure, the experimental early missile is also cool to watch

    12 days ago
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    @SenSkysh Nice

    12 days ago
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    9,332 SenSkysh

    @AsteroidAsteroidTheBook for each rocket its own set of rotators and a piston extending into position
    Counter for mechanisms - sum(clamp01(ammo("PPC-1")=0))>reload time

    12 days ago
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    Woah how did you do the missile system?

    12 days ago
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    9,332 SenSkysh

    Thanks

    12 days ago
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    This is so brilliantly done, I love it

    12 days ago
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    7,151 Doughnut45

    That missile launcher reload is very satisfying to watch.

    +2 12 days ago
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    9,332 SenSkysh

    @WarshipWarshipTheDude @BMilan

    12 days ago