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XFA-90 Bayonet II

6,876 schneider821  5.1 years ago

This plane cannot use Yawing.

AG1 : Missile pods open

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Improved Interceptor x6 and Cleaver x8.

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General Characteristics

  • Created On Windows
  • Wingspan 37.5ft (11.4m)
  • Length 44.6ft (13.6m)
  • Height 9.4ft (2.9m)
  • Empty Weight 11,988lbs (5,438kg)
  • Loaded Weight 25,282lbs (11,468kg)

Performance

  • Power/Weight Ratio 7.999
  • Wing Loading 12.6lbs/ft2 (61.6kg/m2)
  • Wing Area 2,005.1ft2 (186.3m2)
  • Drag Points 4376

Parts

  • Number of Parts 166
  • Control Surfaces 4
  • Performance Cost 966
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    @schneider821 thx, I was struggling at the input all this time. So I supposed to use Activate1 - Activate8 instead of ActivationGroup :p

    4.4 years ago
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    6,876 schneider821

    @DimitriIqbal91 Rotator and hinge used this plane are xml modded. Use overload (activate to ”Mod”) and change "input" data. (in "Input Controller")
    By default, the input is "VTOL". For example, change "VTOL" to "Activate1", rotator or hinge can activate by AG1. ”Activate2” can do by AG2.

    4.4 years ago
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    Nice plane, btw how to make the weapon pod activated by Activation Group? I don't understand the system. I want to make things with the similar system as you do. You using hinge rotator for the weapon pod right? Then tell me how to make the hinge rotator works like that

    4.4 years ago
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    16.1k HR

    日本人です。これからも頑張って下さい。応援しております!

    4.6 years ago
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    6,876 schneider821

    @AerocheebA thanks!!!

    5.1 years ago
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    Awesome plane, fantastic mechanics!

    5.1 years ago