Profile image

EPH-100 "Sky Minnow"

27.6k Graingy  21 days ago

Helicopters!

Never Graingy's strong suit.

In fact, to this day the company has never produced a full production helicopter of significant note. There were a few things here or there, mostly specialist vehicles, but we were no Sikorsky and we knew it.

Nonetheless, the most peculiar events of the Eel War forced the Eel Protectorate to consider deploying its own rotor-craft.
As a subsidiary of Graingy the Eel Protectorate has access to development resources, and commissioned the development of a new light multipurpose helicopter.

Cheap and extremely small, the EPH-100's crew of one can perform reconnaissance or light attack missions, making it perfectly suited to intercepting lighter MWBS raider vessels.

It's a far from perfect vehicle, but considering it's a helicopter made by Graingy that's really something to be expected.

It is currently awaiting full introduction into the Eel Protectorate as of 6/5/24, with 3 units operational and 9 more in construction.

General Characteristics

  • Created On Windows
  • Wingspan 9.6ft (2.9m)
  • Length 30.6ft (9.3m)
  • Height 9.0ft (2.8m)
  • Empty Weight 3,753lbs (1,702kg)
  • Loaded Weight 5,871lbs (2,663kg)

Performance

  • Power/Weight Ratio 3.827
  • Wing Loading 164.7lbs/ft2 (804.0kg/m2)
  • Wing Area 35.7ft2 (3.3m2)
  • Drag Points 2495

Parts

  • Number of Parts 53
  • Control Surfaces 0
  • Performance Cost 400
  • Log in to leave a comment
  • Profile image
    27.6k Graingy

    Feedback would be appreciated!

    Pinned 20 days ago
  • Profile image
    51.9k Monarchii

    @Graingy yep lmao

    +1 13 days ago
  • Profile image
    27.6k Graingy

    @Monarchii oh heh
    No the laptop manufacturer.

    +1 14 days ago
  • Profile image
    51.9k Monarchii

    @Graingy my brain short-circuited when you said HP because that's kinda of a shortened word we use here in Indonesia for "Handphone/Smartphone", logic goes of course Handphone, lol

    +1 14 days ago
  • Profile image
    27.6k Graingy

    @Monarchii It's brand fucking new
    Why does it lag
    what did you do HP

    14 days ago
  • Profile image
    51.9k Monarchii

    @Graingy do update your suffering to me lmao

    14 days ago
  • Profile image
    27.6k Graingy

    @Monarchii Wish my computer luck, then.

    14 days ago
  • Profile image
    51.9k Monarchii

    @Graingy I personally have never really tried that actually, hm

    14 days ago
  • Profile image
    27.6k Graingy

    @Monarchii Lovely!
    I guess I oughta just keep cranking up that scale, then.

    +1 14 days ago
  • Profile image
    51.9k Monarchii

    @Graingy I think?

    14 days ago
  • Profile image
    27.6k Graingy

    @Monarchii Ah
    So would as single fuselage with x1000 drag work well?

    14 days ago
  • Profile image
    51.9k Monarchii

    @Graingy well, the actual fuselage itself, it's also why you see most of my builds having nearly no drag(the non aircrafts ones, drag is important for aircrafts)

    +1 14 days ago
  • Profile image
    27.6k Graingy

    @Monarchii by “traditional fuselage” do you mean a fuselage block or an actual fuselage made of multiple blocks?

    14 days ago
  • Profile image
    51.9k Monarchii

    @Graingy kinda yeah, so that's why i think airbrakes would work because the way it works is basically one hella strong point of drag instead of the traditional fuselage having many points of drag

    15 days ago
  • Profile image
    27.6k Graingy

    @Monarchii yeah.
    But does drag not equal lag? Or is that the number of parts with drag?

    15 days ago
  • Profile image
    51.9k Monarchii

    @Graingy I mean, I think airbrakes would work but that would still let it move like 1kmh something... only thing I can think of is excessive drag

    15 days ago
  • Profile image
    27.6k Graingy

    @Monarchii on perhaps a semi-related note to stability, you wouldn’t know how to make something not move in water autonomously, would you?
    Like a self-stabilizing oil rig or something?

    16 days ago
  • Profile image
    51.9k Monarchii

    @Graingy yeah lmao

    +1 16 days ago
  • Profile image
    27.6k Graingy

    @Monarchii Ah, I see. The tail assembly.
    So "Head Hold" tries to keep a heading, "Rate" essentially turns yaw into a throttle, while "Manual" sets to 0 when it's not under input.
    Gator 2 (simple, at least) is set to Head Hold by default. Good to know that thing can get WORSE.
    I think I'll stick to contrarotors thank you.
    But actually, thanks for pointing that out. Not very useful to me but neat to know.

    +1 17 days ago
  • Profile image
    51.9k Monarchii

    @Graingy ...open the standard tab, one you can adjust the HP etc, there's a word that says "Rate", click on it until it's "Head Hold"

    +1 17 days ago
  • Profile image
    27.6k Graingy

    @Monarchii ... I do not know
    Overload? Or part customization menu?
    Rotors are one of the newest parts so they're fairly complicated

    17 days ago
  • Profile image
    51.9k Monarchii

    @Graingy you set it to Rate(by default) right? try "Head Hold"

    17 days ago
  • Profile image
    27.6k Graingy

    @Monarchii I do try to center CoM and CoT.
    Cyclic is the deflection of the rotor, no? Because I did.
    Really I just hate flying helicopters. Tail rotors just make things worse as it's always trying to roll and get pushed off to the side.

    17 days ago
  • Profile image
    51.9k Monarchii

    @Graingy eh, take a look at either .y shitty LPA heli or my better made Gazelle lol, what matters is basically having the CoM and CoT in the same spot for starters, and also, if you feel like it's too sensitive, tune it down with the cyclic

    17 days ago
  • Profile image
    27.6k Graingy

    @Monarchii I ain’t brave enough for that shit.
    While there is a stabilizer mode this thing has two. One for stabilizer mode, another just to provide has since I know not of ways to get yaw control with contrarotors.

    18 days ago
  • Log in to see more comments