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V.U.RA3 MiG Fighter v1.2

28.5k VeryUnprofession  4.9 years ago

Upgade from this:
https://www.simpleplanes.com/a/aIxxj4/V-U-RA3-MiG-Fighter-v1-1

With the v1.8s becoming, a large number of old works of the V.U.RA3 series were broken after the game updated, so the author himself was forced to take an update to prevent the series from being unusable in the new version. MiG is one of them, with the 1.8 Cleaver missile becoming a semi-active guidance mechanism. When the target is more than 8 miles, the air-to-air missile launched by the enemy can be easily interrupted and locked by the enemy's jamming and avoiding maneuvers. In the absence of relay guidance, any active guided mechanism ammunition. Basically it is waste. Therefore, if you want to maintain the ultra-fast effective range of the MiG missiles, you must use semi-active props to make missiles. This will have this update.

MiG 1.2 weapon configuration (basic operation unchanged):
30MM cannon x2
4 miles Cleaver x2 (same as the newly released hammer tank)
12-mile special Guardian x4 (same as the newly released bullfrog)

Note: 4 special missiles, built with a collision Bomb50 as a powerful warhead (with the new bullfrog), generally its main task is to use for remote interception (to deal with various allied bombers) type). Therefore, it is forbidden to use such a missile in a vigorous close-range dog fight to avoid accidentally hitting yourself.

Enjoy and fun!


General Characteristics

  • Created On Windows
  • Wingspan 61.2ft (18.7m)
  • Length 56.3ft (17.1m)
  • Height 18.2ft (5.6m)
  • Empty Weight N/A
  • Loaded Weight 8,340lbs (3,783kg)

Performance

  • Power/Weight Ratio 4.041
  • Wing Loading 15.0lbs/ft2 (73.2kg/m2)
  • Wing Area 556.4ft2 (51.7m2)
  • Drag Points 14116

Parts

  • Number of Parts 255
  • Control Surfaces 8
  • Performance Cost 1,123