Let me begin with a question I asked 2 years ago, when I was building "rotators" using a bunch of wheels, squares, and long nosecones: What will happen were true rotators introduced in this game? Here is one of the answers. (Actually, I do not understand why are people still using regular control surfaces... 2333.)
[PLEASE READ FLIGHT INSTRUCTIONS.]
SEF C07: All Rotator Control Surfaces, Fly By Rotator Fighter.
Equipped: All Rotator Control Surfaces, Enhanced Fly By Rotator Canards, Cockpit with Useful HUD, Fully Functional Weapons System.
Take off/ Landing speed: ~120 mph (AOA ~20 deg) ).
Max cruise speed with tank: >= 900 mph.
Max cruise speed without tank: >= 1000 mph.
Max speed: >= 1200 mph.
VTOL: Trim pitch.
TRIM: Trim roll.
AG5: Drop tanks.
AG6: Toggle vehicle light.
AG7: Jettison - all missiles.
AG8: Toggle AOA limits. [REMEMBER that in normal flights normal pilots should DE-ACTIVATE AG8. ]
Allowed: Enhanced Post stall maneuvers (When Airspeed. < t;= 270 mph) and large AOA maneuvers (AOA ~30 deg, Airspeed. <= 630 mph) by having AG8 activated.
Notice: "Post stall maneuvers combinations" and "Post stall maneuvers with drop tank" might lose energy quickly. Turning AG8 on in low altitude supersonic flight is dangerous. The 8 missiles can be used for any possible purposes in combat. However, check your Angle of Attack before launching them to prevent them from collapsing with the deflected canards.
Please ENJOY this art piece of the ROTATION.