READ THE DESCRIPTION!
Credits:
Hud and Radar by @LuminoxBiotechCompany
Map taken from the F-35C of@TheCommentaryGuy
The F-16 Fighting Falcon is an American single-engine supersonic multirole fighter aircraft under production by Lockheed Martin.
Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft with over 4,600 built since 1976.
Although no longer purchased by the United States Air Force (USAF), improved versions are being built for export.
As of 2025, it is the world's most common fixed-wing aircraft in military service, with 2,084 F-16s operational.
Although officially named the "Fighting Falcon", the aircraft is commonly known by the nickname "Viper" among its crews and pilots.
-Wikipedia
Hello, it's me again, now with a new replica! And this time it's the Goated F-16!
Below are some explanations on how to control, take off and land with it
Controls
Ag1 = Open/Close Canopy
Ag2 = Air brakes fixed (This is canceled when the Brake is activated)
Ag3 = Refuel mode (I recommend using Orbit View to use it correctly)
Ag4 = Lights
Ag5 = Eject Fuel tank
Ag6 = Eject JDAMs
Ag7 = N/A
Ag8 = Gyro
VTOL down= Flaps
Roll is Roll
Pitch is Pitch
Yaw is Yaw
Trim is Trim
Takeoff
1 ? Put the Flaps down and the Trim down
2 ? Power at 100%
3 ? When reaching over 400km/h or 248mph or 216kn retract the landing gear and raise the flaps
Landing
1 ? Open the Air Brakes (Activation Group 2), lower the Flaps and trim, to throw the nose of the aircraft up, I recommend activating the Gyroscope (Activation Group 8)
2? Power at minimum (10% to 20%) or adjust to maintain the speed indicated in ?3
3 ? maintain between 280 to 350km/h (174 to 218mph) (151 to 188kn)
4? close to the runway, pull the nose up at an angle less than 10º
5? It will not land gracefully, it will bounce on the runway three times, and before these three times DO NOT PRESS THE BRAKES AT ALL ?
Tips
Case 1! If you stall, or notice that you are going to stall and maybe go into a spin, activate the Gyroscope (Activation Group 8). Throw the nose down and throw the Yaw to the opposite side to which it is turning, anything can deactivate the Gyroscope, but that's usually it
Case 2! The Canopy can go to the side, then just open and close it, without much secret
Case 3! Avoid losing too much energy in the turns in case of a dogfight, you can stall and cause case 1
Case 4! If you run out of Flares and Chaffs while you're running away from SAMs, reduce power, and when a missile is very close, increase power to maximum and make the tightest turn possible (so that the missile doesn't hit you).
Moment of sadness
Hi, if you saw the title and downloaded the fighter, you noticed that the cockpit is from the Block 70, that's kind of funny to explain, but while I was making the fighter, I realized that the reference I was using didn't match the others, that's when I realized that Google is blessed and didn't show me the correct cockpit, but since I wasn't really in the mood to redo the cockpit (it took me 4 hours to do just that little bit) I decided to make it as if it were a modernized version of the Block 50. Lol
Anyway... I hope you like my F-16 replica, if possible, leave a like!
Specifications
Spotlights
- Mightyleopard 5 days ago
General Characteristics
- Predecessor General Dynamics F-16C Block 50 Fightinh falcon 'Viper' (By Alien)
- Created On Windows
- Wingspan 32.8ft (10.0m)
- Length 49.1ft (15.0m)
- Height 16.6ft (5.1m)
- Empty Weight 23,425lbs (10,625kg)
- Loaded Weight 36,055lbs (16,354kg)
Performance
- Power/Weight Ratio 2.804
- Wing Loading 93.9lbs/ft2 (458.4kg/m2)
- Wing Area 384.1ft2 (35.7m2)
- Drag Points 10034
Parts
- Number of Parts 438
- Control Surfaces 7
- Performance Cost 2,035