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Funky Trees Challenge - Full Engine Cycle

8,225 NAD  7 months ago
538 downloads
Auto Credit Based on SnoWFLakE0s's Funky Trees Challenge


My first challenge accepted.


So first of all, this build represents an engine that can be switched on, it has a starter period before it can be used and it can be switched off with no retun to be switched on. That is because it needs a cartridge starter like some vintage aircrafts to start their engines.

For that it has four Funky Trees expressions, each one have their own objective but together they also complete the cycle of its full working process.


1 - Objective-oriented creation:

All four FT expression are activated by the "Activation 1".

  • Engine Cartrige starter represented by a small time life dark smoke;

  • Dummy engine running without adding directional force to the build;

  • The engine that actually adds directional force after a percentage of thrust (throttle input);

  • Engine switch off with no return to be switched on again (it will need another cartridge starter, for that it need the restart option).


2 - Generalizability

This build is made to add more steps to engines functionability. The expressions used can be very helpful to create more immertive reality to the SP environment.

1 - Most of the propeller engine create a lot of smoke when their engine starts and with time that smoke dissipates. Some early jet engines aswell.

2 - The use of a dummy engine turned on without moving your build is something that hardly can happen in SP as force immediatly starts acting as throttle value is > 0;

3 - Adding force after a certain value of throttle is exacly the job of this expression and it is synchronized with the dummy engine throttle value;

4 - Switch off the engine may be optional for some players, just in case you wish the point of no return. Restart ingame will bring back the switch on option.


3 - Simplicity / Weight

&

4 - Functionality / Originality

For appreciation.


5 - Presentation

1. - Engine Start Smoke - Engine Part

  • sum(Activate1)<15 ? Activate1 : 0

    - Activation number 1 with start a timer which also starts the smoke engine starter. If the timer is larger then 15 seconds, the smoke engine returns to the value of zero.


2. - Dummy Engine - Engine Part

  • Throttle=0 | sum(Activate1)<15 ? clamp(Activate1, 0.25, 0.25) : clamp(Throttle,0.25,1.75)

    *- Engine actions by player are only possible after the 15'' remaining at 0.25 of input regardeless the throttle input value. After that, the input is clamped from a min. of 0.25 to a max. of 1.75.


3. Thrust Engine - Engine Part

  • sum(Activate1)>15 ? Throttle : 0

    - Like the dummy engine, after 15'', the thrust become possible with the Throttle input.


4. Switching off engine - Detacher part

  • Activate1=0 & Fuel<1 ? clamp(Activate1, 1, 1) : 0

    - Switching off becomes only possible If Fuel<1 AND Input=0 (reason why the detacher won't drop the fuel tank when the game starts). Detacher will have a delay of 5'' and then with drop the fuel tank so turning on both engines cannot be possible.


I hope that somehow those FT can be useful for use for the SP population builds. If there is a way to simplify these functions, i'll be happy to know them :) Enjoy!

PS: For some reason the fuel tank will not detach in android ver., so this is 100% operational in pc only.

Spotlights

General Characteristics

  • Predecessor Funky Trees Challenge
  • Created On Windows
  • Wingspan 7.0ft (2.1m)
  • Length 22.6ft (6.9m)
  • Height 11.3ft (3.4m)
  • Empty Weight 343,379lbs (155,754kg)
  • Loaded Weight 356,672lbs (161,784kg)

Performance

  • Power/Weight Ratio 0.229
  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 3632

Parts

  • Number of Parts 23
  • Control Surfaces 0
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  • Profile image
    8,225 NAD

    @ThomasRoderick thanks Thomas, btw this system only fully works on PC, Android has issues for unknow reason.

    +1 5 months ago
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    Nice Work!

    +1 5 months ago
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    3,300 Dragons103

    Nice. Also you should make more egg planes. They look really good and are way better than mine.

    +2 6 months ago
  • Profile image
    1,591 Yoyoyooo

    Yo thanks for upvoting all my posts getting me to silver :D I will be making a plane for silver I’m just perfecting its flight@nadvgia

    +1 6 months ago
  • Profile image
    8,225 NAD

    @Yoyoyooo welcome back 😎👍

    6 months ago
  • Profile image
    1,591 Yoyoyooo

    @nadvgia remember me? I’m back

    +1 6 months ago
  • Profile image
    3,291 Quazal16

    I will endeavor to learn some funky tree from this, but my brain just kind of went pop. 😜

    +2 6 months ago
  • Profile image

    Lo usaré en un avión ficticio

    +1 7 months ago
  • Profile image

    I see

    7 months ago
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    2,217 Heavy_Mause

    @Diloph steps
    Activate AG:1
    Throttle 100
    Wait...
    But first xml mod the base plate mass to 1 so it moves then follow the steps above
    DO NOT DEACTIVATE AG1

    7 months ago
  • Profile image

    No. I waited for a while@CookieCrumz

    7 months ago
  • Profile image
    2,217 Heavy_Mause

    @Diloph what do you mean it won't work.... You saw like the orange after burner right

    7 months ago
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    26.4k Gameboi15

    Hard pass, never attempted to do coding

    7 months ago
  • Profile image
    34.9k SnoWFLakE0s

    @nadvgia
    .
    Good work! Counted into list of entries.

    +1 7 months ago
  • Profile image

    @CookieCrumz stock???

    7 months ago
  • Profile image

    it wont work?...

    7 months ago
  • Profile image

    @CookieCrumz kk

    7 months ago
  • Profile image
    1,960 Mikey101234

    Someone make a de Havilland comet

    +1 7 months ago
  • Profile image
    1,960 Mikey101234

    Make a pulse jet

    7 months ago
  • Profile image
    2,217 Heavy_Mause

    @Diloph press AG1 throttle up and wait 15 seconds for it to fully spool

    7 months ago
  • Profile image
    2,217 Heavy_Mause

    @Diloph try it out I wish sp engines came stock like this one

    7 months ago
  • Profile image

    it wont work?

    7 months ago
  • Profile image

    @CookieCrumz haven't tried just yet

    7 months ago
  • Profile image
    2,217 Heavy_Mause

    @Hedero 😐

    7 months ago
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    65.3k Hedero

    Yea@CookieCrumz

    7 months ago
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