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VSS Unity and WhiteKnightTwo

209 Dusty51104  5.2 years ago
Auto Credit Based on Dusty51104's VSS Unity and WhiteKnightTwo

This is Virgin Galactic's VSS Unity and WhiteKnightTwo crafts recreated in SimplePlanes! It was a collaboration between my friend and me and we're very proud of it! We did the best we could to simulate the looks and procedures of the real thing, from runway to runway. The looks aren't the best but it's very hard to model the triangular windows and some of the structural parts that both crafts have in SimplePlanes (Please be forgiving of that aspect of the whole build). Both crafts are fully functional and the real world test mission (the one conducted in real life) is possible to do here. It is not that easy to control and will take some getting used to if you are to fly it with more success than very little. Other than that, on behalf of my friend and I's hard work, we present to you the VSS Unity and WhiteKnightTwo crafts in SimplePlanes! Please enjoy!

||| Controls |||
AG1: WhiteKnightTwo engine activation
AG2: VSS Unity separation
AG3: VSS Unity rocket activation
AG4: VSS Unity gyroscopes/stabilization
AG5: Parachute deployment
VTOL: Wing pivoting/feathering mechanism

||| Directions |||
1. Begin on the ground at your desired location
2. Throttle up to 40%, then activate AG1
3. Once a speed of 165 mph/266kph is reached, rotate and bring the nose up to 30°
4. Retract landing gear if your vertical speed is positive, keep it down if it's negative
5. Maintain runway heading
6. Keep the nose at 30° until reaching an altitude of 45,000ft/13,716m
7. Once you have reached 45,000ft/13,716m, bring the nose down to 15°
8. Keep the nose at 15° until reaching an altitude of 50,000ft/15,240m
9. Level off (nose to 0°) at 50,000ft/15,240m
10. Throttle up to 100%, then wait for a speed of 600mph/966kph
11. Upon reaching 600mph/966kph, throttle down to 0%
12. Deactivate AG1
13. Throttle up to 100%
14. Activate AG2 and AG4 at the same time, then deactivate AG2
15. Wait for 3 seconds, then activate AG3
16. Bring the nose up to 85° and maintain runway heading
17. Continuously throttle down to maintain a speed between 2,500mph/4,023kph and 3,000mph/ 4,828kph
18. Upon reaching an altitude of 175,000ft/53,340m (If the craft was closer to 3,000mph/4,828kph)

or

200,000ft/60,960m (If the craft was closer to 2,500mph/4,023kph)

level off (nose to 0°)
19. Throttle down to 0%
20. Upon reaching 300,000ft/91,440m, rotate the craft by 180°
21. Upon reaching 325,000 ft/99,060m, move the VTOL slider to the maximum down position
22. Upon reaching 350,000ft/106,680m, bring the nose down to -25°
23. Throttle up to 20%
24. Upon reaching 325,000ft/99,060m, throttle down to 10%
25. Upon reaching 300,000ft/91,440m, bring the nose down to -70°
26. Upon reaching 225,000ft/68,580m, move the VTOL slider to the middle position
27. Continue descent at your desired vertical speed
28. Follow "Continued Directions (Circumstances)"

|||Continued Directions (Circumstances)|||
Circumstance 1: Land in sight
1. Verify that land is safe to land on (If yes, follow "Circumstance 1". If no, follow "Circumstance 2".)
2. Aim the nose of the craft directly at the desired touchdown zone (Where the craft will make first contact with the ground during landing)
3. Adjust throttle to keep the speed between 500mph/805kph and 1,000mph/1,609kph
4. Once the craft is within a short distance away from the selected touchdown zone, extend the landing gear and pitch the nose down to point at an area before the touchdown zone
5. Adjust throttle to keep speed between 210mph/338kph and 300mph/483kph
6. One the craft is at an elevation that is 500ft/152m above the touchdown zone's elevation, slow the descent rate by pitching the nose up, such that it slowly makes its way to point towards the touchdown zone
7. Flare one the craft is just before the touchdown zone by pitching the nose up to slow the descent rate for a soft landing
8. Once the main gear touch down, throttle down to 0% and slowly bring the nose down to create contact between the ground and the front landing gear
9. Once front landing gear has made contact with the ground, deactivate AG4 and hold the brakes
10. Activate AG5 if necessary
11. Once the craft has come to a complete stop, release the brakes (if on level ground) and deactivate AG5 (if it was activated)

Circumstance 2: No land in sight/land not safe to land on
1. Throttle down to 0%
2. Position the craft above a body of water and level off (nose to 0°)
3. Upon reaching an altitude of 1,000ft/305m, activate AG5
4.Once you have contacted the water and stabilized, deactivate AG5

General Characteristics

  • Predecessor VSS Unity and WhiteKnightTwo
  • Successors 1 airplane(s) +7 bonus
  • Created On Windows
  • Wingspan 172.4ft (52.5m)
  • Length 102.6ft (31.3m)
  • Height 34.1ft (10.4m)
  • Empty Weight 65,208lbs (29,578kg)
  • Loaded Weight 133,857lbs (60,716kg)

Performance

  • Power/Weight Ratio 3.705
  • Wing Loading 47.5lbs/ft2 (232.1kg/m2)
  • Wing Area 2,816.2ft2 (261.6m2)
  • Drag Points 30447

Parts

  • Number of Parts 148
  • Control Surfaces 18
  • Performance Cost 897

Required Mods

  • Rocket Motors by Gestour
    Version 2.0 (10/1/2016 4:03:33 PM)
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  • Profile image

    @Megaplanesinc I may be able to make a successor version that doesn't have the mod in the near future, but at the time of uploading, I didn't believe that it would be too much of a hassle for anyone. I'll see what I can do though!

    5.2 years ago
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    Would it be possible for you to make a unmodded version? Even if you just removed the rocket motors rambojutter has some rocket motors that might work on thier profile.

    +1 5.2 years ago