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AA gun (a bit) fixed

63.8k Yourlocalhuman  2.0 years ago
158 downloads
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Auto Credit Based on spDraco's I wish I knew how to automate turrets

i tried to fix this thing! but sorry cant do automatic gun, my FT skills are far from that

The fixes:
Now you dont need to move trim or VTOL to move the turret, just use camera and aim at the desired place!

Also has a proximity fused bullets

General Characteristics

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2269

Parts

  • Number of Parts 86
  • Control Surfaces 0
  • Performance Cost 280
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    1,741 spDraco

    I'm gonna just say it outright, I only really mess with XML properties in game, I have no clue how to code using funky trees. This has helped out, but I just wish the devs would make it more simple with say, some sort of customizable radar part that you could link to missiles or guns in order to track the target

    2.0 years ago
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    1,274 DaDEMON1o1

    put it in the input where trim is currently

    2.0 years ago
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    @DaDEMON1o1 where to put this input? On the yaw rotator or the pitch one

    2.0 years ago
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    1,274 DaDEMON1o1

    here: (TargetHeading - Heading + rate(TargetHeading)*(((600 * sin(asin((TargetDistance * 9.81)/(pow(600, 2)))/2))/9.81) * 2))/90

    2.0 years ago
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    @spDraco little note: connect the camera with the unmoving parts, or the camera will aim abit farther than your POV

    2.0 years ago
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    1,741 spDraco

    This is a very big help, thank you @Yourlocalhuman

    2.0 years ago
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    @spDraco

    2.0 years ago