(HIGH-PERFORMANCE ARMED VARIANT) F/A-77B Block 10 (EARLY) Mosquito-Beetle (Silver Skorpion Series BLUE)
— · INTRODUCING THE F/A-77B "Mosquito-Beetle" · —
The YF/A-77B (YF: Prototype Fighter) was a Multi-Purpose Carrier-Based Fighter Jet that underwent development for a period starting in Mid-2024 and being finished in Sunday 4th of May, 9 days before my birthday. It is the direct successor to the F/A-72A Block 10 Pelican, which was a Fighter Jet filled with malfunctions and with an horribly defective design.
The F/A-77B is the FIRST "B" Variant of the Mosquito-Beetle, since the ED/VTA Variant was basically the AB Variant, just with two engines.
SHORT HISTORY
The F/A-77 Mosquito-Beetle (formerly called F-72A "Pelican" and YF/A-77B → F/A-77 "Mosquito" → F/A-77 "Mosquito-Beetle") went from being a Turboprop Light-Attack, Patrol and Reconnaissance Carrier-Based Aircraft — to being a Multi-Anything Carrier-Based Fighter Jet capable of carrying the equivalent to a cargo truck of armament. This aircraft wasn't actually made thinking of fulfilling any role in specific, which is why believe it can do anything ( ╹▽╹ ).
It used to be poorly designed until I began putting more attention to detail and started giving the plane lots of aesthetic and/or conventional features that eventually turned it into a BEAST. One of the things that evolved the most was its cockpit, which was a Copy-Paste from the Pigpen, but began evolving shortly after it became a Fighter Jet.
This specific variant of the F/A-77 Mosquito-Beetle isn't a continuation — it's a FULL REMAKE. It starts when I wanted to add more Avionics into the Cockpit, but it was too small, so... I decided to remake the entire aircraft from zero, I initially procrastinated a little about it. But then I noticed I was running out of time because two November Dates which were personally important to me were fast approaching, so I just said "Fuck it, I'll rush it", which ended in me doing everything so fast and Troubleshooting Engineering Issues within the Airframe so fast that it didn't have to take me 3 months to finish it (like earlier variants of the original F/A-72 / F/A-77 Series).
I've already talked a lot, so I'll just give some specifications about its Features and what little Armament this Low Performance Device Variant has.
FEATURES
— 15.9% Scale Increase (Extended Fuselage Length and Wingspan).
— Canard Wings.
— Leading Edges + Leading Edge Extensions (LEX).
— Ventral Fins.
— Integrated Fly-By-Wire System.
— Better Engines with Y-Axis 3D Thrust Vectoring:
• New Reverse Thrust System (Bucket-Style).
— NEW AESA Radar (Longsword-F/M8).
— Radar Jammer (Fully Functional, Made by Onat67).
— IRST Targeting POD (Made by Kimhs).
— Bubble Canopy (360° Pilot View).
— "Fangs" Internal Guns System.
— Fuel Dumping System (doesn't actually do that much).
— Foldable Wings so it can be stored inside an Aircraft Carrier's Hangar Bay.
— New Landing Gear Suspension (Butter Landings).
— Tailhook (do I have to explain this?).
— Fully Designed Cockpit with: • COMPLETELY FUNCTIONAL REMAKE of the Ejection Seat (now you have to arm it manually aswell).
• Digital Avionics (by Aano78)
• Radar Screen (+ Azimuth Range Display).
• Radar Warning Receiver (RWR).
• Buttons / Switches for Radar Jammer Configuration and Landing Drag Chute (Including a • Pivot for Wing Folding and Custom Activation Groups).
• Fuel Probe Lever (Remastered Refueling Probe).
• Flap Lever.
• Trim Lever.
— Miscellaneous Fuselage / Paintjob Features: • ID (ST, ZUFAF 24-0001, CFT-11 "Blonde Angels")
• Bort Number (89 BLUE).
• Quite the curious Paintjob on the nose... (a little bit of personality doesn't hurt).
COLD START PROCEDURE
— Look to your lower left and you'll see a panel with buttons.
— Flick the Battery Switch.
— Flick the APU Switch.
— Flick the Left Engine Crank Switch.
— Flick the Right Engine Crank Switch.
Then look to your right side and...
— Flick the Counter-Pitch Edges Switch.
— For Taxiing, flick the "THR TO IDLE" Switch.
— If you want to go in Reverse, Flick the Reverse Switch.
WEAPON SYSTEMS GUIDE
AIR-TO-AIR (×18 IN TOTAL)
— ×4 AIM-260 JATM (Made by SevereHydrationWow)
— ×8 MBDA MICA-NG (RF) (Made by Jediwd10)
— ×6 MBDA MICA-NG (IR) (Made by Jediwd10 aswell)
— ×2 OSW-24KM Knife 30mm Autocannons (Multi-Purpose)
— ×1 30mm Gatling Gun
AIR-TO-GROUND (×18 IN TOTAL)
— ×4 AGM-84L-1 Block II+ ER Harpoon Anti-Ship Missiles (made by TrapsKiller)
— ×2 AGM-88G AARGM-ER HARM Anti-Radiation Missiles (Made by Gabriel3855)
— ×4 AGM-65K Maverick Anti-Tank Missiles (Made by Gabriel3855)
— ×2 GBU-12 Paveway IV Laser-Guided Bombs (Made by PenguinPilot12)
— ×4 Mk82 SnakeEye Retarded Bombs (Made by Destroyerz117)
— ×2 FK-5G Mantis Punch Torpedoes
— ×4 Unguided / Dumb Bombs
— FANGS IGS
— To Arm ALL the Missiles and Bombs, look to the Weapon Systems Panel right above the "JAMMER CTRL's" Text and flick the "MASTER ARM" Switch. To drop the MK.82 SnakeEye's, you need to look at the Weapon Systems Panel, there's a switch which reads "JETT MK82's".
— To Arm the Guns (either AA or AG), look at the "ARM AA GUN" Switch and flick it, or the "ARM AG GUNS" Switch (this one arms the Fangs IGS).
ACTIVATION GROUPS:
AG1: Close Canopy
AG2: Fold/Unfold Wings.
AG3: Airbrakes
AG4: YEET! (Ejection) (MAKE SURE TO ARM THE EJECTION SEAT FIRST).
AG5: Tailhook.
AG6: Jettison Air-to-Ground Payload.
AG7: Jettison Air-to-Air Payload.
AG8: AoA Limiter.
Other (Custom) Activation Groups: Fuel Probe, Fuel Dumping, Master Arm, Arm AA Gun, Arm Fangs IGS, Jammer to Standby, Activate Jammer, Drag Chute, Thrust Vectoring, Invert Counter Pitch Edges (meant for Short Take-Offs).
Made by Chaos_Slvt
Project "Blue Heart": 12/11/2024 → 12/3/2025
Project "Betrayal": 15/3/2025 → 30/3/2025
Project "October Rush": 4/10/2025 → 31/10/2025
— Goodbye Forever, Blonde Angel.
— Until Forever.
Specifications
General Characteristics
- Created On Android
- Wingspan 67.1ft (20.4m)
- Length 70.2ft (21.4m)
- Height 19.0ft (5.8m)
- Empty Weight N/A
- Loaded Weight 62,609lbs (28,399kg)
Performance
- Power/Weight Ratio 4.332
- Wing Loading 81.3lbs/ft2 (396.7kg/m2)
- Wing Area 770.5ft2 (71.6m2)
- Drag Points 9691
Parts
- Number of Parts 1860
- Control Surfaces 15
- Performance Cost 7,891