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Dogfight Tournament Lacerator

6,453 Diver  2.9 years ago
110 downloads
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Don't bother with bad design

General Characteristics

Performance

  • Power/Weight Ratio 5.297
  • Wing Loading 39.0lbs/ft2 (190.2kg/m2)
  • Wing Area 653.5ft2 (60.7m2)
  • Drag Points 3123

Parts

  • Number of Parts 66
  • Control Surfaces 6
  • Performance Cost 513
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    6,453 Diver

    @Rodrigo110 Well i was operating within the rules tbh. Its just u had a different viewpoint on how to proceed.

    2.9 years ago
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    14.9k Rodrigo110

    @Diver It's not my fault that I expected the tournament to have the actual planes performance be a big factory - not just strap together some wings and a tail and all it comes down to is an OP missile.

    2.9 years ago
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    6,453 Diver

    I've decided to withdraw from the tournament as i don't have time to build something better.

    2.9 years ago
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    6,453 Diver

    I'm a tank builder, not FT master.

    2.9 years ago
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    6,453 Diver

    I do agree i did kinda short cut and i'm a little unfair it but i can't win any other way, and the missiles only have 180 degrees lock, plus the rules didn't specify tight turns, just max speed of plane.

    2.9 years ago
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    6,453 Diver

    @TheRealKronos @Rodrigo110 Welll. here's the thing, If your planes are not op, its kinda of your fault as u didn't build it that way. For one thing, its within the rules. For another, I totally suck at things like TV and PSM and have no idea how to do FT very much.

    2.9 years ago
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    @Rodrigo110 Yeah, it would be a shame if all the planes get beaten by something with the most op missiles ever. In that case having building skills would be useless, as you don't need to turn around to aim.

    2.9 years ago
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    14.9k Rodrigo110

    It would help if he would respond - it looks like this tournament is going to be a washout if it's just about modding missiles (something that takes 3 seconds) instead of actually taking the time to make a well performing aircraft. @TheRealKronos

    2.9 years ago
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    @Rodrigo110 i agree, i'm building a plane without using these crazy XML values, they're not op. It's unfair if only some planes are like this.

    2.9 years ago
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    14.9k Rodrigo110

    @DJ2keroni

    I can help you write the rules if you want, you just need to put a limit on the range and a couple of other parameters like the turn time and such. What I would say is this -
    maxForwardThrustForce - DO NOT ALLOW TO BE XML
    maxSpeed - DO NOT ALLOW TO BE XML
    maxHeadingAngleAdjustmentRate - no more than 100
    maxVelocityAngleAdjustmentRate - no more than 100

    to put it into context the missiles on this plane have 3x that - making them impossible to dodge or evade as they are so fast they hit you in less than a second and can do a 360 degree turn in less than a second as well.

    I'd also absolutely recommend reducing the max lock on angle to WAY less (around 60) instead of 180 as 180 is very, very high and makes the guardian missile (that just requires you to keep the target within the locking range) way too OP and impossible to dodge. These rules will make the fights way more fair and interesting to watch. I hope you take these and put them in the rules as otherwise it's not about the best design or performance - it's just about who made their missiles as modded as possible and whoever fires the guardian first...

    2.9 years ago
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    14.9k Rodrigo110

    The locking range is ridiculous and the missiles can do a 360 in half a second and speed towards you at any angle...

    2.9 years ago
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    14.9k Rodrigo110

    @DJ2keroni

    This is the issue - this plane doesn't perform particularly well but it's missiles are XML modded to hell so it can basically destroy anything it comes up against. Please add some rules about limits to modding missiles because this is incredibly unfair!

    2.9 years ago