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T-72 "Ural"

23.0k BARREND120  one month ago

The T-72 is a family of Soviet main battle tanks that entered production in 1973. The T-72 was a development based on the T-64 using thought and design of the previous Object 167M. About 25,000 T-72 tanks have been built, and refurbishment has enabled many to remain in service for decades.

Armaments:

3BM15 APFSDS
3BK12 HEAT-FS
NSVT Heavy Machine Gun
PKT Coaxial Machine Gun


Controls:

Ag1:Lights
Ag2-7: Nothing
Trim Up: Self Entrenching Equipment


Features:

2 Axis Stabilizer
Self Entrenching Equipment
Camera Aim

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 11.3ft (3.4m)
  • Length 32.7ft (10.0m)
  • Height 10.2ft (3.1m)
  • Empty Weight 90,255lbs (40,939kg)
  • Loaded Weight 92,382lbs (41,904kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 357

Parts

  • Number of Parts 409
  • Control Surfaces 0
  • Performance Cost 2,150
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  • Profile image
    23.0k BARREND120

    @CaptainBrayden
    @PrussianAirWorks

    Pinned one month ago
  • Profile image
    23.0k BARREND120

    @Randomplayer
    @SuperSuperTheSylph
    @kryos

    Pinned one month ago
  • Profile image
    38.2k dekanii

    @BARREND120 not working?
    impossible, i tried it and it worked
    check for each one:
    • have you put the "rev"name in ActivationGroup attribute on the engine?
    or atleast its similar to the name of the variable
    • have you set the "zeroToDeactivate" attribute to true, or atleast delete it ? (bc the attribute will disappear if it's set to True)
    • or it might be from the FT itself
    check if theres abnormalities on it

    or for atleast try to tell me whats the problem, i could help you

    one month ago
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    23.0k BARREND120

    @dekanii ahh yes, thanks I'm going to apply this on every T72/80/90 post I will make,
    Edit: eeh seems kinda not working but thanks tho

    +1 one month ago
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    38.2k dekanii

    @BARREND120 you can use this:
    put "rev" on activation input on the engine, make sure "zeroToDeactivate : false" attribute is deleted
    then go to variable setter, put name the same as you put it on the engine (rev), then put this :
    (Trim <= -0.005) & GS>1.5 ? 0 : 1
    on the value
    you could change the input to be Pitch, VTOL or anything else
    to adjust the reverse speed, change the value after the "GS>"
    it will limit the speed of reverse, very cool

    one month ago
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    23.0k BARREND120

    @dekanii yeah it's hard to make it with Funky Trees

    +1 one month ago
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    38.2k dekanii

    i thought are there no reverse speed
    when i stopped now the tank is reversing
    funny tonk with no reverse speed

    +1 one month ago