Combat loadout
It's a bit of a v1.1 update to the original but I added missiles for the fun of it anyways.

Changes
Ill start off with what changed on this update:
- CoM and CoL adjustments for the FT to have more Pitch authority to do what it needs to do.
- Changed engine setup, took a while to notice but my builds have terrible thrust at high altitude primarily because I was using 2 engines for different phases e.g No Afterburner and Afterburner, I then just FT'd thrust curves on one engine which turned out pretty good
- Missiles XD, pretty part effecient if I say so myself its just that there are quite a few of em, you got 4 SARH and 4 IR missiles.
- Added Jettison button to the cockpit, Activate 1 Jettison all A-A missiles, Activate 5 Jettison drop tanks. important: leave Activate 5 on after dropping tanks as it acts as a limiter when off
Weaponry
AIM-7M

AIM-7M sparrow, SARH guided in this case fire but dont forget XD.
Max speed: 1370 m/s
Max range: 30000 m
Gimbal rad: 60°
Performs better with higher speeds, i wouldn't trust a lock
AIM-9M

The sidewinder, IR guided in this case just fire and forget missile
Max speed: 860 m/s
Max range: 5000 m
Gimbal rad: 45°
Decent manueverability, just dont expect too much.
Gallery


Specifications
General Characteristics
- Created On Android
- Wingspan 42.1ft (12.8m)
- Length 63.8ft (19.4m)
- Height 18.4ft (5.6m)
- Empty Weight 32,128lbs (14,573kg)
- Loaded Weight 41,392lbs (18,775kg)
Performance
- Power/Weight Ratio 1.509
- Wing Loading 67.5lbs/ft2 (329.8kg/m2)
- Wing Area 612.9ft2 (56.9m2)
- Drag Points 657
Parts
- Number of Parts 647
- Control Surfaces 0
- Performance Cost 3,020