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F-15A (Combat Load)

1,463 Dy4me  16 days ago

Combat loadout

It's a bit of a v1.1 update to the original but I added missiles for the fun of it anyways.

Changes

Ill start off with what changed on this update:

  1. CoM and CoL adjustments for the FT to have more Pitch authority to do what it needs to do.
  2. Changed engine setup, took a while to notice but my builds have terrible thrust at high altitude primarily because I was using 2 engines for different phases e.g No Afterburner and Afterburner, I then just FT'd thrust curves on one engine which turned out pretty good
  3. Missiles XD, pretty part effecient if I say so myself its just that there are quite a few of em, you got 4 SARH and 4 IR missiles.
  4. Added Jettison button to the cockpit, Activate 1 Jettison all A-A missiles, Activate 5 Jettison drop tanks. important: leave Activate 5 on after dropping tanks as it acts as a limiter when off

Weaponry

AIM-7M

AIM-7M sparrow, SARH guided in this case fire but dont forget XD.

Max speed: 1370 m/s
Max range: 30000 m
Gimbal rad: 60°

Performs better with higher speeds, i wouldn't trust a lock

AIM-9M

The sidewinder, IR guided in this case just fire and forget missile

Max speed: 860 m/s
Max range: 5000 m
Gimbal rad: 45°

Decent manueverability, just dont expect too much.

Gallery

General Characteristics

  • Created On Android
  • Wingspan 42.1ft (12.8m)
  • Length 63.8ft (19.4m)
  • Height 18.4ft (5.6m)
  • Empty Weight 32,128lbs (14,573kg)
  • Loaded Weight 41,392lbs (18,775kg)

Performance

  • Power/Weight Ratio 1.509
  • Wing Loading 67.5lbs/ft2 (329.8kg/m2)
  • Wing Area 612.9ft2 (56.9m2)
  • Drag Points 657

Parts

  • Number of Parts 647
  • Control Surfaces 0
  • Performance Cost 3,020