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F26 Kestrel II

6,156 SkyboardAviation  3 days ago
Auto Credit Based on SkyboardAviation's F26 Kestrel 3rd VR Test

This is just the second version of an aircraft I made a long time ago. Along with just overall looking much cleaner, I added 3D thrust vectoring for higher AOA maneuvers. The purpose of the aircraft is to be a light multirole fighter. The armament is 6x AIM-120D AMRAAMS + 4x AIM-9X Sidewinders. They are held in an electable weapons pod on the outside of the aircraft. The cockpit features large screens with interactable buttons, and an HMD. I added funky trees to the thrust vectoring to make it as controllable as possible when your pulling high AOA maneuvers. I added the livery of the 4th fighter wing stationed at Seymore Johnson AFB in NC, because I like that base. On the nose of the aircraft is also the United States motto, "E Pluberis Unum" meaning out of many, one.

CONTROLS
1- Tailhook
2- Canopy
3- Eject
4- Jett Weapons Pods
5- External Lights
8- Combat Mode (Master Arm + Thrust vectoring)

Landing speed is around 180-225

IMPORTANT
If your using the yaw thrust vectoring and are spinning out of control, turn off the engines and yaw in the opposite direction, then when you've stopped spinning point the aircrafts nose down if possible to regain speed.

Spotlights

General Characteristics

  • Predecessor F26 Kestrel 3rd VR Test
  • Created On Windows
  • Wingspan 40.0ft (12.2m)
  • Length 57.7ft (17.6m)
  • Height 12.2ft (3.7m)
  • Empty Weight 7,389lbs (3,351kg)
  • Loaded Weight 29,492lbs (13,377kg)

Performance

  • Power/Weight Ratio 8.158
  • Wing Loading 72.0lbs/ft2 (351.8kg/m2)
  • Wing Area 409.4ft2 (38.0m2)
  • Drag Points 7094

Parts

  • Number of Parts 599
  • Control Surfaces 0
  • Performance Cost 3,061