Profile image

AA1946 Ki-64-Hei Rob (Mobile-Friendly)

2,083 MrAir420  4.7 years ago

Fictional fighter based on Ki-64 Rob with some visual modifications.

Specifications (the same as Ki-64):
Top speed: 455 mph at 20,000 ft.
Turn time: about 16 sec at 700 ft alt.

Armament:
1 large gun (damage 105, 8,34 rounds per second)
2 medium guns (damage 70, 12,5 rps)
2 small guns (damage 5.5, 15 rps)

Activation groups:
AG7 - Gyroscope (Autopilot)
VTOL - Flaps

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 34.4ft (10.5m)
  • Length 33.0ft (10.0m)
  • Height 9.8ft (3.0m)
  • Empty Weight 4,387lbs (1,990kg)
  • Loaded Weight 4,830lbs (2,191kg)

Performance

  • Horse Power/Weight Ratio 0.11
  • Wing Loading 18.1lbs/ft2 (88.5kg/m2)
  • Wing Area 266.5ft2 (24.8m2)
  • Drag Points 804

Parts

  • Number of Parts 49
  • Control Surfaces 7
  • Performance Cost 323
  • Log in to leave a comment
  • Profile image

    @MrAir420 thanks, I think I've got the curse of the British, always saying thanks, then again I am British so makes sense

    +1 4.7 years ago
  • Profile image
    2,083 MrAir420

    @Dale200101 you welcome. If you need help, you can ask it from me. You know, I got really much knowledges about this game last year.

    4.7 years ago
  • Profile image

    @MrAir420 ok, I'll try it never thought it was possible, thanks

    +1 4.7 years ago
  • Profile image
    2,083 MrAir420

    @Dale200101 if you are having a problem with connecting propellers to the nose cone, then just connect one of them to fuselage and move it to the right place using in-game position changing code.

    4.7 years ago
  • Profile image
    2,083 MrAir420

    @Dale200101 actually, the propellers are also engines so you can make settings for both of them separately.

    4.7 years ago
  • Profile image

    @MrAir420 I know that but I mean having 2 propellers on 1 engine rotating different ways

    4.7 years ago
  • Profile image
    2,083 MrAir420

    @Dale200101 you tap on the gear while your mouse is pointed on the propeller and seeking for a parameter called "reverse rotation".

    4.7 years ago
  • Profile image

    Huh. Never knew that!

    4.7 years ago
  • Profile image

    @Jim1the1Squid If The Gun You Select Have DisableAircraftCollision Set To True The Bullet Will Not Have Collision Too, The Effect Only Work For Your Plane, If AI Plane Get Shot By This Gun The Bullet Will Work Like A Normal Bullet

    +1 4.7 years ago
  • Profile image

    ‘eh cun ah get sum spageteh wis dem meetbuls mon?

    +2 4.7 years ago
  • Profile image

    Fantastic plane, can I just ask how do you get the contra-rotating prop?

    4.7 years ago
  • Profile image

    NP

    +1 4.7 years ago
  • Profile image
    2,083 MrAir420

    @Jim1the1Squid , thank you for spotlight.

    4.7 years ago
  • Profile image
    2,083 MrAir420

    @Jim1the1Squid it began to work from one of the last updates.

    4.7 years ago
  • Profile image

    @MrAir420 That works for bullets too?

    4.7 years ago
  • Profile image
    2,083 MrAir420

    @Jim1the1Squid no, they won't. If I want to make synchronized machine guns I use Overload mod (xml modding) and writing down "true" for "disableAircraftCollisions".

    4.7 years ago
  • Profile image

    Won't the guns end up firing at the propeller, not through it?

    4.7 years ago