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My first plane

75 Slimy737  3.3 years ago
16 downloads
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Auto Credit Based on Jundroo's Tutorial Plane

Ive never built an actually working plane before and have spent over 45 minutes building! I really hope you like it!

Spotlights

General Characteristics

  • Predecessor Tutorial Plane
  • Created On iOS
  • Wingspan 50.8ft (15.5m)
  • Length 41.0ft (12.5m)
  • Height 16.1ft (4.9m)
  • Empty Weight 5,659lbs (2,567kg)
  • Loaded Weight 8,064lbs (3,658kg)

Performance

  • Horse Power/Weight Ratio 0.123
  • Wing Loading 37.1lbs/ft2 (181.2kg/m2)
  • Wing Area 217.3ft2 (20.2m2)
  • Drag Points 2953

Parts

  • Number of Parts 48
  • Control Surfaces 5
  • Performance Cost 383
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    454 ZFRFRK

    @Slimy737 Same iam new to :)

    3.3 years ago
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    55.6k PapaKernels

    not bad for a first plane, definitely better than my first.

    3.3 years ago
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    55.6k PapaKernels

    if you would like some tips on how to make a working plane here are some to go by


    1. i hope you have a basic understanding of lift and how all that works so i'm not going to go into that, if you want me to then i can, but i'm going to have a forum post soon that will explain that sort of stuff.
    2. CoM (Center of Mass) in relation to the CoL (Center of Lift) is very important. the center of lift and mass is the center of each of those forces, mass HAS TO BE INFRONT OF THE CENTER OF LIFT AT ALL TIMES if you see a plane that just flies up uncontrolibly then its tail heavy. a nose heavy plane is better than a tail heavy plane as you can still control the aircraft. to move the CoM add nose weight and reduce tail weight
    3. the wing area is important, more wing area in relation to the size of the aircraft is important, different airfoils will provide diffrent advantages and disadvantages. if you look in the wing properties there will be a semi-symmetric, symmetric, and flat bottom. symmetric is what you want if you want a low drag low lift aircraft like those used for aerobatic aircraft, semi symmetric is a good middle ground from the symmetric and flat bottom and provides a medium lift and drag, and finally flat bottom is what provides high lift with high drag. higher lift is good as the stall speed is lower.
    4. drag is super important to the speed of the aircraft, and how quickly it reaches its stall speed. drag is the opposing force on an object and with more drag you need more power to push the air that is in front of the aircraft out of the way. do this by reducing drag in the XML modding menu, it is built into the game now so on the home screen it should say mods, activate XML to do this. you should see a new button in the build menu, click it and a group of stuff should come up, look for mass scale and drag scale, this is what you can use to lessen drag and mass for a part. if you want to reduce lag look for calculate drag and set it to false. there is a lot more to the XML modding menu but it gets really complicated and i don't even understand it at times.

    sorry for writing a book but this is necessary information to make good high quality flight models. if you want to work on fuselages i suggest playing around with fuselage blocks, they can make life a lot easier when trying to make good shapes.

    3.3 years ago
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    8,818 Applejuice2

    Woah nice

    3.3 years ago
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    AWESOME!

    3.3 years ago