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BM-3mod.3 Cavalier-BM

3,150 MoHoJIiT  2 months ago

(holy wall of text. u can skip it)

INFO
Making it's debut in 1980s and taking part in some peacemaking missions, BM-3 quickly became main staple of its army and a favourite between tank crews. Starting from BM-3mod.0 and over the course of the years BM-3 got upgraded to being the most versatile, moderately priced and easily produced tank by the 2000s
Current version, BM-3mod.3, has evolved to the modern battlefield conditions and still packs some punch against whatever enemy throws at it

ARMAMENTS
- 1× 120mm L/65 smoothbore cannon
- 1× .50cal KT-12.7 machine gun
- 1× 20mm АГ-20/2 anti-drone and anti-infantry cannon (AC-20 variant)

FEATURES
- Realistic sight
- Semi-realistic interior
- Semi-realistic suspension and recoil
- Auto-targetting autocannon turret
- Flock-M electro-optical APS (not working)
- Super cool armor
- Radar for autocannon turret
- Openable Hatches
- Smoke Grenades

ACTIVATION GROUPS
-- AG1 - Battle Mode
-- AG2 - Engine Start
-- AG3 - Autocannon
-- AG4 - ×
-- AG5 - ×
-- AG6 - ×
-- AG7 - ×
-- AG8 - Lights

CONTROLS
Moving:
• Yaw for turning
• Trim for moving
Turret:
• Gun elevation: W,S, Gun sight
• Turret traverse: A,D, VTOL, Gun sight

KNOWN PROBLEMS
- this IS NOT LOW END FRIENDLY I WARN YOU
- autoturret only tracks targets correctly when the main turret is not turned (deactivate AG1)
- suspension might do a tad bit of tomfoolery
- unrealistic mass cuz of how dumb the wheels and springs work

WORK PROGRESS



stupid fuselage got the square hitbox and i couldn't make custom wheels


TOTally USELESS COMMENTARY
Ive spent a sh8ton of time on this project, didn't model a couple things because the part count started to become too much for me. I really luv how this turned out, it is my favourite build on the entire platform

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 13.9ft (4.2m)
  • Length 35.6ft (10.9m)
  • Height 10.9ft (3.3m)
  • Empty Weight 58,248lbs (26,421kg)
  • Loaded Weight 60,850lbs (27,601kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 10234

Parts

  • Number of Parts 928
  • Control Surfaces 0
  • Performance Cost 3,611
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  • Profile image
    48.0k tetozz

    @ManManTheWeaponsMan I mean.. both looks plausible to be honest

    2 months ago
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    3,150 MoHoJIiT

    @ManManTheWeaponsMan its no big deal, thanks for clarification

    +1 2 months ago
  • Profile image
    33.2k TheRLAF

    @ManManTheWeaponsMan
    Ohh
    It's alright my little Reese's cup

    +2 2 months ago
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    @TheRLAF @MoHoJIiT @tetozz I am terribly sorry to you all, I said the code incorrectly. Instead, add the setting collider and set the value to ConvexMesh. Sorry for the misinformation.
    .
    Attached is a link to a post demonstrating this: link

    +2 2 months ago
  • Profile image
    33.2k TheRLAF

    @MoHoJIiT
    Glad to see it doesn't ruin your spirit :D

    +1 2 months ago
  • Profile image
    33.2k TheRLAF

    @ManManTheWeaponsMan

    It didn't work when I tried it?

    2 months ago
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    @TheRLAF By adding those values to the fuselage block, you are able to alter the hitbox to take the shape of the actual fuselage, rather than just the default square hitbox. Complications with this were mentioned in the craft description.

    +1 2 months ago
  • Profile image
    3,150 MoHoJIiT

    @TheRLAF i see now
    So sad that sheit goes like this . I won't stop posting tho

    2 months ago
  • Profile image
    33.2k TheRLAF

    @MoHoJIiT
    That's usually how sh8 goes on here
    That's actually a really big grief with the people on this website
    They can't take SH8 seriously
    Like sometimes it's fine
    But god does it piss me off

    +1 2 months ago
  • Profile image
    33.2k TheRLAF

    @ManManTheWeaponsMan
    What?

    2 months ago
  • Profile image
    3,150 MoHoJIiT

    Wow, shitpost got more ups than the project i spent nerly 20 days on

    2 months ago
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    @MoHoJIiT No problem!

    +1 2 months ago
  • Profile image
    3,150 MoHoJIiT

    @ManManTheWeaponsMan thanks man, this knowledge is really useful for me

    +1 2 months ago
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    @tetozz took me five years to find this out. It really helps with making custom tank tracks without mods.

    +2 2 months ago
  • Profile image
    48.0k tetozz

    @ManManTheWeaponsMan That's something new i have learned today

    +2 2 months ago
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    @MoHoJIiT This is absolutely beautiful.
    .
    To fix the problem about the square hitboxes of fuselages, simply add a setting to the part using xml. Name this convexMesh and set it to true.
    .
    Hope this helps.

    +2 2 months ago