Hello everyone, I'm Lord Debarjya Sarkar, Lord of NHTHREEEMPIRE. Before, I've uploaded the VXNS Needle (NDS-2) which is praised by many of you and I thank all of you for that. But, it seems, the ship has a issue with the front Turret. It was found by someone who tested it. I've tried to fix the issue by:- 1. Enlarging the outer fuselage of the turret cannon. 2. Reducing the speed of sideways rotation and turret elevation of the front cannons from 100% to 50%. 3. Using XML modifications to increase the health of each of the parts of front turret from the default 100 to 10 Billion or (1E+10). These are the changes done for easy turret operation. For the ship specifications or features, go to this link:- https://www.simpleplanes.com/a/d1R3FR/VXNS-Needle-NDS-2 . For those who are lazy like me, "It is a pre-dreadnought style Modern battleship equipped with modern day ballistic missiles, VLS style cruise missiles, alongwith the traditional battleship style turrets and secondary guns. The ship is a modified version of @TitanVector 's TAE-V Needle (https://www.simpleplanes.com/a/s3M4pk/TAE-V-Needle) weighing at approximately 700 Tonnes or 700,000 Kgs. Its capable of Ship To Ship Combat, Anti - Aircraft Combat through multiple different types of Missiles which include 1 Anti-Ship Missile, 2 Ballistic Missile, Primary and Secondary Gun Turrets for Air To Ground Combat and 4 Light Anti Aircraft Missiles, 2 Medium Anti Aircraft Missiles for Air To Air Combat. For the Electronic Warfare capabilities, "The core mechanism leverages a cycling piston to move the cockpit at extreme speeds. This rapid movement confuses missile targeting systems, preventing locks entirely or causing modded missiles to miscalculate and miss. While this might exploit an in-game mechanic, it effectively mimics the real-world concept of radar jamming disrupting enemy sensors so they can't pinpoint your location. Using an innovative cycling piston mechanism, this device accelerates the cockpit to extraordinary speeds so fast that default NPC missiles can't even establish a radar lock". The ship also has an Advanced Countermeasure Dispenser System which generate Flares for Infinite Periods of time for Defense purposes. VXNS Needle also has a Self-Destruct System. This system is basically a Boom 50 Bomb attached below the ship with a rapid fast piston attached in front of the bomb facing opposite to each other. This piston when activated will penetrate the bomb, detonating it. This will destroy the ship and also any nearby vessel/ship/any ground/air target. This is because the attached Boom 50 bomb is XML modded with more Explosive scale of over 200, i.e, blast radius of 16Km or 16,000 m. So, one VXNS Needle can eliminate an entire fleet of ships. For Ship Performance, the VXNS Needle has a absurdly high max speed of 260 Km/hr or 140 Knots which makes the ship a Super Fast Battleship. It also has a higher turning rate comparable to modern day naval ships. Now, for the INSTRUCTIONS:- Throttle - Engine Activation/Move Forward, Yaw - Turning, Pitch Up - Turret Elevation, Pitch Down - Turret Sideways Rotation, VTOL Up - Self-destruct System Activation, VTOL Down - Refueling System Activation, Trim Up - Anchoring." Even now, if the problem persists, do tell me in the comments. I'll have to go even deeper into the problem hole (if you know what I mean suspicious face). Thank You.
Specifications
General Characteristics
- Predecessor VXNS Needle (NDS-2)
- Created On Android
- Wingspan 42.7ft (13.0m)
- Length 208.3ft (63.5m)
- Height 38.9ft (11.8m)
- Empty Weight 168,959lbs (76,638kg)
- Loaded Weight 1,465,256lbs (664,629kg)
Performance
- Power/Weight Ratio 0.172
- Horse Power/Weight Ratio 0.002
- Wing Loading 2,186.8lbs/ft2 (10,676.8kg/m2)
- Wing Area 670.1ft2 (62.3m2)
- Drag Points 50644
Parts
- Number of Parts 410
- Control Surfaces 0
- Performance Cost 1,717
@SSXH2012 Thanks man ◉‿◉
@LordDebarjyaSarkar OK,Your spirit is worth learning.
@SSXH2012 I've tried to fix the issue. I don't know, whether it will work or not. Let me tell you beforehand that the issue was not occuring when I was trying out the originally modified ship, i.e, the one before this issue fixing update.