Info about this build
The P-1A Cormorant is a fictional Maritime Patrol and Anti-Submarine Warfare aircraft I made, It was designed and developed in response to the growing threat posed by nuclear ballistic missile submarines operating in contested regional waters. Its primary mission is the detection, localization, and tracking of ballistic missile and fast attack submarines, as well as surface vessel surveillance.
Performance:
- Takeoff Speed: 203 km/h
- Stall speed: 154 km/h
- Landing speed: 162 km/h (full flaps)
- Cruise speed: 417+ km/h (61% Throttle)
It's equipped with four Light Homing Torpedoes (although I made them little bit powerful so you can destroy ships), Four Depth charges and 2 additional External Hardpoints for your weapon of choice. it's also equipped with Countermeasures (flares) so you won't get shot down by a missile easily.
Inspired heavily by the P-3 Orion, Il-38 and other aircrafts.
Manual
AG1 - Weapon bay + Arm Homing Torpedo
AG2 - Sonobuoys set 1
AG3 - Sonobuoys set 2
Lights & Engines
AG4 - Landing Lights
AG5 - Nav Lights
AG6 - Strobe Lights
AG7 - Outer Engines
AG8 - Inner Engine + Beacon Lights
Weapon Arming Note
Homing Torpedo: Arming is locked above 300 m altitude and must activate AG1 to fire. Weapon can only be armed below 300m
Depth Charges: Arming is locked above 130m altitude Weapon can only be armed below 130m
Why did I made this?
Aside from the 1960s challenge, I wanted to build something bigger than my previous build and to apply what I learned from my first build.
My intention was the same as before, to learn something new and refine my building techniques.
In this build I made an attempt on making a proper VR cockpit, however i don't know how good it is, as my only way of testing are playing without the instrument UI and interacting with stuff, because of this limitation I would really appreciate a constructive feedback about it so I can refine my process and improve future builds.
I also made an attempt on making it mobile friendly as best as I can, optimizing performance by carefully choosing and managing parts to reduce performance cost. Unfortunately, the plane still ended up going full 1918... yeah…not ideal. I'll take this as a learning experience and do better next time!
And I hope the design and detail choices I made are reasonably accurate to its intended role as a Maritime Patrol Aircraft and the 1960s era, as my knowledge of the era is still limited. I only did light research lol, but it was quite enjoyable actually. A very interesting era and something I'd like to explore more in my future builds
If you like this build
I am very open to feedback and constructive criticism. If you have the time, I would really appreciate your thoughts, reviews, or suggestions on what I could improve or do differently in future builds.
And with that... I hope you enjoy this second build of mine!
— Yushiimeow
Specifications
General Characteristics
- Predecessor (OPEN) The 1960s Challenge by B1
- Created On Android
- Wingspan 102.9ft (31.3m)
- Length 125.0ft (38.1m)
- Height 32.7ft (10.0m)
- Empty Weight 27,467lbs (12,459kg)
- Loaded Weight 41,587lbs (18,863kg)
Performance
- Horse Power/Weight Ratio 0.211
- Wing Loading 27.8lbs/ft2 (135.9kg/m2)
- Wing Area 1,494.5ft2 (138.8m2)
- Drag Points 15327
Parts
- Number of Parts 525
- Control Surfaces 9
- Performance Cost 1,918
@B1 My entry for the challenge!