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F-16C (v1.2 Combat load)

1,253 Dy4me  yesterday

F-16C v1.2

Decided I'd put in some missiles and drop tanks for the cool factor, a few improvements here and there let's get to it.

Changes

  1. Drag slightly reduced, it was quite literally falling outa the sky previously, so drag has been reduced should be much better now.
  2. Oscillations solved, I hadn't realized till now but when physics settings are low my builds tend to oscillate at certain speeds this is primarily due to the Kd value in the PID function, this has been fixed.
  3. Drop tanks added and missiles, the drop tanks increase drag by a lot and this is intentionally done as thats what happens irl, dropping them decreases drag and improves flight performance.

Functions

Activate 2: Canopy
Activate 5: Jettison Missiles
Activate 6: Jettison drop tanks

Armament

  1. 4 AIM-120C-5s, they do not like turning so ensure you have a decently straight launch.
  2. 2 AIM-9Xs, very good turn rate and all the aoa I could probably make em turn more but that would ruin the realism

Things to note (important)

  1. After dropping drop tanks keep AG6 active as it behaves as a limiter if off (also done intentionally to replicate the F-16s CAT settings) .
  2. Thrust to weight increases with speed IAS (as with all my builds) so be sure to reduce throttle if you arent losing speed at some point the F-16 can gain speed whilst pulling 13G on this build so watch your throttle at speeds greater than 750 km/h.

The description probably looks disorganized, i literally just recently learned how to customize fonts and add pictures so this is me testing stuff out, ill probably have to take pictures from a PC instead since the joysticks kinda get in the way.

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 34.5ft (10.5m)
  • Length 51.1ft (15.6m)
  • Height 17.1ft (5.2m)
  • Empty Weight 23,178lbs (10,513kg)
  • Loaded Weight 29,173lbs (13,232kg)

Performance

  • Power/Weight Ratio 1.268
  • Wing Loading 93.1lbs/ft2 (454.4kg/m2)
  • Wing Area 313.5ft2 (29.1m2)
  • Drag Points 917

Parts

  • Number of Parts 576
  • Control Surfaces 0
  • Performance Cost 2,502
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    1,253 Dy4me

    Im contemplating whether to place a G-limiter on the builds, they pull really hard at high speed, that's because the flight performance is extracted from warthunder i could easily implement a 9G limiter on the FT, unless yall are fine with it.

    Pinned yesterday