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Critter (Lt.M041)

15.5k Wernster  3.0 years ago
358 downloads


Tier IV Light fighting vehicle

(Wright armour)

Standard build, this build uses a low number of parts for low end devices to be able to spawn more than one, standard part limit is capped at 115, anything beyond 115 is considered a fully detailed collectible, and is no longer a standard build.

A fully detailed variant of an already existing standard build might be made, keep an eye out.

Controls

-Yaw For Hull Traverse
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse

(Tip: Hold pitch up and disable AG1, this locks the throttle in place, allowing you to aim & fire on the move!)

Description

Light vehicle designed to operate in urban areas, it could also be transported from the air and deployed from it too, just without the ERA and spaced armour it usually carries.

It's meant to be deployed quickly and capture strategic areas, aswell as to be flexible in a whole range of environments and to be cheaper than a full sized IFV.

It is equipped with very specialized ATGMs, designed for dealing with outdated MBTs, it is small and considerably light it also is very slow aswell travelling at only 55m/s.

It is utterly useless against anything with some sort of APS installed, due to its slow velocity, it is not as powerful as conventional ATGMs either, the only advantage it has is it being lightweight and cheap.

Additionally it is launched upwards by default, but the gunner could adjust it if there are obstacles in the way.
(not modeled in game)

Service: 1990-Present
Production: 1990-2016
Is mass-produced: partially

Armor (RHA-Equivalent in mm)

-(40)Hull front
-(16)Hull sides
-(13)Hull rear
-(180)Turret front
-(25)Turret side & rear
-(25)Mantlet

Arnament

45mm M1
-(113) Of penetration at 50m (APDS)
-(1.7) average reload time
-(0) explosive mass

2x Small close range light top attack ATGMs (LTAATGM-mk.II)
-(6) Firing delay

Mobility

(44) kph, sustained speed.

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Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.

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Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.

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Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.

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All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.

Creator's note: Took some time to make, it has also undergone multiple failed designs too, until I settled with this one, I must say the end result looks gorgeous! Definitely worth it.

Thank you!

General Characteristics

  • Created On Android
  • Wingspan 5.3ft (1.6m)
  • Length 10.9ft (3.3m)
  • Height 6.5ft (2.0m)
  • Empty Weight 817lbs (370kg)
  • Loaded Weight 2,267lbs (1,028kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 56
  • Control Surfaces 0
  • Performance Cost 416