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IJN Yamato (Modified Armaments)

455 JaphetSkie  2.9 years ago
Auto Credit Based on pancelvonat's IJN Battleship Yamato(Mobile Friendly)

This is a modified version of pancelvonat's IJN Yamato build (See Auto Credit). There's not much aesthetic differences, other than the added and modified armaments.

MODIFICATIONS
- Decreased bullet scale, accuracy and damage of broadside AA guns.
- Adjusted the AA guns' rotator angles to prevent the guns from hitting each other when firing.
- Changed Activation Groups of weapons. This reduced the Activation Groups needed to operate the weapons. This used only 5 Activation Groups, compared with the 7 from pancelvonat's build.
- Added broadside turrets.
- Added Chaff Dispenser for smoke effect.
- Added Timed Fuse to Secondary Guns.
- Added a TON of cameras.

ARMAMENTS (PRESENT IN BUILD ONLY, NOT HISTORICALLY ACCURATE)
- 3x3 46cm Guns (Primary Cannons, 5-second reload)
- 2x3 15.5cm Guns (Secondary Cannons, Airburst, 2.5 sec. reload)
- 6x2 12.7cm Guns (Tertiary, Modified Wing Guns, 1000 damage, 2-round burst, 1 sec. reload)
- 10x3 25mm AA Guns (Modified Wing Guns, 100 damage, 60-round burst, 3 sec. reload)

CAMERAS
C1: Primary Gun 1 Shells
C2: Primary Gun 2 Shells
C3: Primary Gun 3 Shells
C4: Portside AA
C5: Forward View
C6: Stern Secondary Gun
C7: Starboard AA
C8: Bow Secondary Gun
C9: Starboard Tertiary Guns
C10: Portside Tertiary Guns

CONTROLS
- Throttle: Accelerate.
- Brakes: Slow down the ship.
- Yaw: Turn.
- Selected Weapon + Trim and VTOL: Aim down Primary and Secondary Turrets.
- Activation Groups 2-5 + Pitch and Roll: Control Broadside Turrets.
- Countermeasures: Smoke Effect.

ACTIVATION GROUPS
AG1: Turn Primary and Secondary Weapons' safeties off.
AG2: Activate Port AA
AG3: Activate Starboard AA
AG4: Activate Portside 12.7cm Turrets
AG5: Activate Starboard 12.7cm Turrets

NOTES
1. The Primary and Secondary Turrets will have to be individually controlled, fired and reloaded. They'll have individual reload times, so wait for each guns to reload by selecting them and waiting (5 seconds for Primaries each, 2.5 for Secondaries) and select another one, before firing another full barrage.

2. The Secondary Guns now have Timed Proximity Fuses and will detonate relative to the target's distance. If there's no selected target, it'll detonate in a few seconds.

Been working on this for a week, way back in the end of April. I only had the opportunity to post this because I'm finally done with school works. Enjoy!

Spotlights

General Characteristics

Performance

  • Power/Weight Ratio 0.102
  • Horse Power/Weight Ratio 0.03
  • Wing Loading 302.8lbs/ft2 (1,478.6kg/m2)
  • Wing Area 108.3ft2 (10.1m2)
  • Drag Points 0

Parts

  • Number of Parts 450
  • Control Surfaces 0
  • Performance Cost 2,083