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Levant SuperSports

13.1k DemonSniper8  2.6 years ago
Auto Credit Based on DemonSniper8's Levant L-R7

Fastest car I've ever made. Starts to veer to the right after 1000mph cause idk how to make the drag points symmetrical. Tested on Yeager, the fastest speed I've hit from the location is 1495mph, after which I spun out, my engine burst into flames, and my fuel tank ruptured, exploding and destroying the body. No aero is here because any wings, flat or angled reduce speed. Smaller wheels and tires allow a higher top speed.

The wheels bounce around a bunch when stopped, this is normal. Tested on high physics.

This car will veer to the right once you really hit a high speed.

Only mods are overload.

Trained professional use highly advised.

AG1: Lights
AG8: Engine off

EDIT: Hit 1684mph as the top speed on the Le Mans map.

Spotlights

General Characteristics

  • Predecessor Levant L-R7
  • Created On Android
  • Wingspan 11.9ft (3.6m)
  • Length 24.0ft (7.3m)
  • Height 6.6ft (2.0m)
  • Empty Weight 142,931lbs (64,832kg)
  • Loaded Weight 144,083lbs (65,355kg)

Performance

  • Wing Loading 898.7lbs/ft2 (4,387.9kg/m2)
  • Wing Area 160.3ft2 (14.9m2)
  • Drag Points 5622

Parts

  • Number of Parts 223
  • Control Surfaces 0
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  • Profile image
    6,249 Mykl

    Managed to make this thing get to 1674 mph on Murphy Airport with a bit of tinkering.

    2.6 years ago
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    23.5k LegnaK

    Looks like a car I made in an old game called Need for Madness, she was called the peregrine, had the same bowed single piece windscreen, markings and overall structure :) so I will say, very, very nice!

    +1 2.6 years ago
  • Profile image
    7,036 Roswell

    @DemonSniper8 np

    2.6 years ago
  • Profile image
    13.1k DemonSniper8

    @Roswell thanks!

    2.6 years ago
  • Profile image
    7,036 Roswell

    Amazing!

    2.6 years ago
  • Profile image
    34.9k Delphinos

    Example, only 8,000lbs @randomusername hahaha

    +1 2.6 years ago
  • Profile image
    34.9k Delphinos

    Those wheels shaking and spin by itself, and the vehicle moves by itself because of those wheels @randomusername and sometimes, those wheels "sink" into the ground XD

    +2 2.6 years ago
  • Profile image
    34.9k Delphinos

    We did that before but sometimes the wheels be like retard again @randomusername

    2.6 years ago
  • Profile image
    13.1k DemonSniper8

    @Delphinos yeah that's what I get lol

    2.6 years ago
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    34.9k Delphinos

    Actually @randomusername if on mobile, sometimes more than 250% the wheels will be like retard

    2.6 years ago
  • Profile image
    13.1k DemonSniper8

    @randomusername I've had issues on CERTAIN cars moving either traction above 600%, but on some specialty projects (f1 car, lmp1 car) I've had better luck going to 800% or higher lol

    2.6 years ago
  • Profile image
    13.1k DemonSniper8

    @Jetpackturtle physics mah dood

    2.6 years ago
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    31.0k CRJ900Pilot

    Cool!

    2.6 years ago
  • Profile image
    27.8k Mattangi2

    Oof

    2.6 years ago
  • Profile image

    WHAT
    How even...

    2.6 years ago
  • Profile image
    34.9k Delphinos

    It is because of SP's physic, where the wheel's traction settings should not be more than 250%

    2.6 years ago
  • Profile image
    13.1k DemonSniper8

    @Spikerya @TakicraftCorporation testing some more physics things, should be able to make our collabs faster xD

    +1 2.6 years ago
  • Profile image
    13.1k DemonSniper8

    @KidKromosone I KNOW RIGHT
    I XML'd the traction and idk why it makes it shake like that lol

    2.6 years ago
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    24.3k KidKromosone

    xD the wheels stutter all over the place from the excessive power!

    +1 2.6 years ago