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Phase Swashplate 45

910 Helicopter  8.4 years ago
73 downloads
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Auto Credit Based on Helicopter's Micro Swashplate

Ive figured out how to add a 45 degree phase angle for all cyclic inputs (roll and pitch). My swashplates may not be getting smaller but they are becoming more controllable. I figured out that the correct phase angle for helicopters in this game is somewhere between 45 and 90 degrees, and my next one will have a 90 degree phase so I can decide which one is more controllable. Please feel free to use and improve upon this rotor system or use it in your aircraft. until the developers come out with helicopter parts i think this is as close to the real thing as possible. -throttle 100 percent -vtol control up until hover or vertical flight is attained -easy on the controls and be ready to make corrections.

General Characteristics

  • Predecessor Micro Swashplate
  • Successors 2 airplane(s)
  • Created On Mac
  • Wingspan 29.3ft (8.9m)
  • Length 37.7ft (11.5m)
  • Height 16.3ft (5.0m)
  • Empty Weight 11,860lbs (5,379kg)
  • Loaded Weight 14,556lbs (6,602kg)

Performance

  • Power/Weight Ratio 1.852
  • Horse Power/Weight Ratio 0.034
  • Wing Loading 270.5lbs/ft2 (1,320.5kg/m2)
  • Wing Area 53.8ft2 (5.0m2)
  • Drag Points 10785

Parts

  • Number of Parts 137
  • Control Surfaces 0
  • Performance Cost 576
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    @Eagle0110

    8.4 years ago
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    I'm not entirely sure what the right angle for the game is. I'm starting to thing it some where in between 90 and 45. At least when you use wings and vtol nozzles. The wings generate there own lift and act differently from the lift of the nozzles. I've been experimenting with out wings but with fuselage blocks instead. Like my impracticopter

    8.4 years ago
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    Wow here is the one with phase angle! Please ignore my precious comment for the swash plate without phase angle.
    I'm interested to realize the phase angle in this game is not exactly 90 degree... Is this possible in real life?

    8.4 years ago
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    Wow ,working like a real one

    8.4 years ago