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FM-195 "ShortStack"

22.6k Graingy  13 days ago

The FM-195 "ShortStack" is a multirole fighter designed and built by Graingy starting in the mid 1980s.

The ShortStack was intended to blend in with the other twin jet fighters being built during the era, albeit at a lower price point.
Still, the FM-195 is defined by its monstrously powerful engines and massive flaps, giving it impressive energy characteristics (i.e. spend loads and almost instantly regain it. Repeatedly.)
The jet is equipped with the same afterburning engines that power the GV-3B Tactical Disrespect Fighter Interceptor, each capable of outputting and enormous 150kn dry, and 200kn wet.

The most popular form of the FM-195 is the T, for trainer, model. This version had simplified, more generic systems to create a more generally familiar feeling, along with having a more modular cockpit to allow it to mimic other aircrafts' flight controls.

This unit can be seen in standard Graingy OPFOR livery, the Blue and Red.




Seen here in generic grey paint.



Warranty does not cover buzzing accidents or getting chewed out.
Seen here in standard Graingy trainer livery, the Red and Yellow.


For any questions you may have about our products please contact our support network.


Enjoy!

Spotlights

General Characteristics

  • Created On Mac
  • Wingspan 58.8ft (17.9m)
  • Length 53.5ft (16.3m)
  • Height 14.7ft (4.5m)
  • Empty Weight 28,040lbs (12,719kg)
  • Loaded Weight 45,300lbs (20,548kg)

Performance

  • Power/Weight Ratio 1.984
  • Wing Loading 60.7lbs/ft2 (296.6kg/m2)
  • Wing Area 745.8ft2 (69.3m2)
  • Drag Points 5788

Parts

  • Number of Parts 159
  • Control Surfaces 10
  • Performance Cost 770
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  • Profile image
    22.6k Graingy

    I’d love it if you left a review of how it performs!

    Pinned 11 days ago
  • Profile image
    22.6k Graingy

    Thing's Power-to-Weight ratio is literally 1.984.

    Pinned 12 days ago
  • Profile image
    22.6k Graingy

    Not VR, though a VR model is not entirely ruled out for the future.

    Pinned 13 days ago
  • Profile image
    50.6k Monarchii

    @Graingy ew

    10 days ago
  • Profile image
    22.6k Graingy

    @Monarchii Fa(r)t

    10 days ago
  • Profile image
    50.6k Monarchii

    @Graingy my brain just wants to write fast, I apologize, and yes, FT

    10 days ago
  • Profile image
    22.6k Graingy

    @Monarchii aFt?
    You mean FT?

    10 days ago
  • Profile image
    22.6k Graingy

    @TheMouse I know. It was intentional.
    I used that input modifier to half the elevator downwards deflection since it'd become unstable otherwise. The elevators are an option if you need that extra control, since they're a much more conscious decision to use.
    The secret to not activating them when you don't want to use them is to not fling the slider to the top like it's dirty laundry. Actually recenter it.

    +1 10 days ago
  • Profile image
    50.6k Monarchii

    @Graingy limited is better than nuffin, learn slowly or whatever they call it, hey, I used to not understand aFt, I still don't understand them but I know what most of each stuff and line does!

    10 days ago
  • Profile image
    22.6k Graingy

    @Monarchii I forgot ActivateX as an input.
    That's why the "Spoon-Licker"'s bomb bay is so ungainly to use.
    I forget stuff frequently.
    If there's one thing I worked out is how to get speedometers to do 10th readings, but even then that's of limited application.

    10 days ago
  • Profile image
    28.6k TheMouse

    It was pretty good. Except for the flaps. Dont make the input VTOL, cause then if you put VTOL up, you have reverse flaps. (Not fun)
    Instead, use clamp(VTOL, -1, 0) as the input. Invert the controls if necessary, (it will be on one side) but this will make the flaps only go one way.

    10 days ago
  • Profile image
    50.6k Monarchii

    @Graingy I mean, you know better stuff now, if anything

    10 days ago
  • Profile image
    22.6k Graingy

    @Monarchii Yeah…
    Still, seven years and counting you’d think I’d be better?
    I guess that’s what I get for all that inactive time and how little I actually play.

    +1 10 days ago
  • Profile image
    50.6k Monarchii

    @Graingy stiff doesn't have to be great, just good enough relative to what you've done before or something, improve a little everytime and learn from imperfections and such etc, so and so

    10 days ago
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    22.6k Graingy

    @Monarchii I suppose, though it also depends on how far you’re willing to go.
    Check my following page, there’s a (now basically entirely inactive, though they just responded to a comment yesterday) user called Scrugy51. Their first upload took off (badum tss), and I tried to remake it. Its performance was poor, for some reason, but it was basically the first VR cockpit I made using fuselage cutting, so represented a technological leap for me.
    But yeah, my attempts at remasters don’t always go great.
    Doesn’t help that I’ve been busy all weekend.

    10 days ago
  • Profile image
    50.6k Monarchii

    @Graingy I mean, you know you can certainly do better now and that's where it counts, remastering is basically testing your new limits of sorts

    10 days ago
  • Profile image
    22.6k Graingy

    @Monarchii Yeah.
    Way back when certain things would be released in pairs, almost. This happened twice, apparently.
    FA-228 and F-26, B-88 and F-28.
    Somehow I still think about the FA-228. Probably just because I think it's cool. Compared to the scale of other craft back then it was quite large (keep in mind things were a lot smaller back then).
    The uploaded one is outdated anyhow, lacking pylons, and the most recent addition, separate control for the VTOL engine *which previously just consumed fuel while granting zero thrust). The most recent version, designated FA-228-2, has fixed paint, pylons, and used the VTOL engine as an afterburner.
    I'm hoping to truly revamp it into a more modern looking aircraft. Only so much I can do, but still.

    +1 11 days ago
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    50.6k Monarchii

    @Graingy I mean, you're at that point where you wanna remaster your builds so definitely yea, I did it too at one point lmao

    +1 11 days ago
  • Profile image
    22.6k Graingy

    @Monarchii I'll have to keep that in mind!
    Btw, just curious, you think I should do a remake/refurbishment of any old craft on this account?
    I started an upgrade for the FA-228 the other night, wondering if I should do more at any point. Not a total rebuild, but definitely changes, perhaps VR too.

    +1 11 days ago
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    50.6k Monarchii

    @Graingy usually? kinda yeah, but on the rare case it does, it's better to test if it is indeed the anhedral that makes in unstable, in my case, the AV-8B I made was stable if I made the wing a dihedral so yeah

    +1 11 days ago
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    22.6k Graingy

    @Monarchii Really? I always kinda assumed the effects would be negligible.

    11 days ago
  • Profile image
    22.6k Graingy

    10!
    20/4/24
    Fuck you Adolf.

    11 days ago
  • Profile image
    50.6k Monarchii

    @Graingy usually it's also because the setup itself is unstable of sorts, easy fix is try angling the wing on an dihedral of sorts, because anhedral is such a goob for stability, I'm looking at you, PEA Harrier II.

    11 days ago
  • Profile image
    22.6k Graingy

    @Monarchii is that what it’s called? Wingtip stall?
    And it’s so damn temperamental!
    I think I tried to make the wings of the GV-2 symmetric at one point (I had accidentally used semi-symmetric, which is very inaccurate for a supersonic interceptor), and to counter the loss of maneuverability gave it bigger elevators. Thing lost it’s stability (which was hella lucky to have in the first place).
    The F-24, older plane, was left in the early stages abandoned for a good while because it wouldn’t stop losing control when pitching down. That’s why it has rudders on the underside as well, same as this thing but actually with control surfaces.

    I’m getting off topic but yeah it’s a killer

    +1 11 days ago
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    50.6k Monarchii

    @Graingy so wingtip stall? hmh... also autoroll is such a weird thing lmao, sometimes even muchos de la millimetres of nudge is enough to cause it and it's a paaaaiiinnnn, symmetrical mirroring can sometimes fix it though, sometimes

    11 days ago
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