Base model: F1 Rcr10/23-B.
Races around Gold Prix automatically.
Inspired by KSB24's auto-racers, I came up with my own waypoint guiding system (because I was too lazy to try and figure out how KSB24 did it).
However, my data points are using global coordinates whereas KSB24 uses relative coords.
ag1: rain lights.
ag2: auto DRS deployment.
ag3: auto KERS deployment.
ag4: n/a
ag5: n/a
ag6: manual control (non-compatible with ag7; forgot to integrate it).
ag7: engine mediated anti-slip.
ag8: engine on/off.
Pitch/roll: car control when in manual.
Throttle: throttle control when in auto.
Yaw: n/a
VTOL: n/a
Trim: n/a
FireGuns: manual DRS deployment.
LaunchCountermeasures: manual KERS deployment (KERS charge by deceleration).
Additional Notes:
In combination with the tracking FT code used on my A-1-BX2, this way point system can be also applied to 3D navigation.
On this craft, each waypoint only has two attributes: X (longitude), and Y (latitude), but you can integrate more variables such as speed, or as aforementioned above - a Z axis.
Just use PIDs (or more commonly for me: P controllers, lol) to control them - it's the easiest way.The scalability of additional waypints for a given number of attributes (space complexity) is O = O(n);
Computationally, it's O = O(n^2).
Tag for SEO: AI racer.
Specifications
General Characteristics
- Predecessor F1 car
- Created On Windows
- Wingspan 5.9ft (1.8m)
- Length 15.8ft (4.8m)
- Height 3.6ft (1.1m)
- Empty Weight 1,472lbs (667kg)
- Loaded Weight 1,715lbs (778kg)
Performance
- Wing Loading 15.9lbs/ft2 (77.8kg/m2)
- Wing Area 107.6ft2 (10.0m2)
- Drag Points 2192
Parts
- Number of Parts 350
- Control Surfaces 2
- Performance Cost 1,161