OVERVIEW
EQUUS is a new type top-attack anti-armor missile. By harnessing multiple boosters, it can strike enemy weak points with lightning speed and pinpoint accuracy. Paired with a powerful armor-piercing warhead, it can deliver a lethal one-hit kill
FEATURE
Top-Attack
To avoid head-on clashes with better-protected armored forces, EQUUS attacks the relatively vulnerable upper surfaces, and unlike other top-attack missiles, its propulsion sequence is markedly different
1. The missile get pushed out from the Launcher
2. The Attitude-Control Rockets ignition briefly to adjust the angle to ~50 degrees, while the Guidance Fins deploy, and then the Main Engines ignite, providing both attitude and speed
3. Main Engines cutoff and start gilding to close on the target
4. Begins its dive and continues until impact on the target
▶️Prototype Performance Video HERE
▶️Final Performance Video HERE
SPECIFICATION
- Length: 1.2m
- Weight: 50kg
- Max Speed: ~600knts
- Max Range: ~3km
- Guidance: Infrared Homing
- Warhead: HEAT
NOTE
⚠️HUGE BUUGGGG⚠️
Because the activation times of the internal parts are too close together and too abrupt, causing issues with the game’s response (i think). Here are a few bugs I’ve noticed but unable to fix. Please be aware of them if you plan to use this
- The missile behaves very differently at normal speed versus in slow motion. To make it perform correctly in either mode, the data would need to be adjusted. Since the game is normally played at regular speed, I’ve used values optimized for that. Please avoid using slow motion during the launch phase, as it will affect the missile’s performance
- Ive tested the missile on many vehicles. Unfortunately, it behaves very differently on most of them compared to my original setup. I believe the issue is that the number of components affects the missile’s FT program, but I just cant fix it. So if you test it on your own vehicle, don’t blame me if something goes wrong
Amount
ts missile is for light armor vehicles like APC of IFV, and they usually carrying 2 or more, so if you want to use ts missile on ur work and dk how to edit the FT inside, tell me, i can do ts for you❤️
Free to use btw👍
Specifications
Spotlights
- SPWithLizzie 21 hours ago
General Characteristics
- Predecessor Aircraft
- Created On Windows
- Wingspan 2.5ft (0.8m)
- Length 4.8ft (1.5m)
- Height 5.0ft (1.5m)
- Empty Weight 1,524lbs (691kg)
- Loaded Weight 1,657lbs (751kg)
Performance
- Power/Weight Ratio 4.067
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 524
Parts
- Number of Parts 66
- Control Surfaces 0
- Performance Cost 299
AG1 to autolock
That's nice, I did try making a top attack missile a while ago, it does indeed could top attack but it's not convenient.
@DeeganWithABazooka
Honse
FGM-148 Javelin
Horse
@Boeing727200F thats weird, lock range should between 1nm~3nm
For some reason I can’t get the missile to lock onto targets no matter how close or far they are
@Boeing727200F not an English main🥀
@NapoleonPizza
BLYYAAAAAA-
T-90 turret flies off to infinity
(This reminds me of one time I died in WoTB and my AMX-50's turret flew off and landed on a nearby roof)
(That reminds me of another WoTB situation where I was playing the gravity force mod, and I rocket boosted my Erac 105 Proto onto a roof (rip that guy's house ;w;))
(That reminds me of one time I was in my Erac 105, and I was next to an S P I C (the SPIC's a light tank, the Erac 105 is a medium), and I proceeded to use him as a meat shield;w;)
I like your funny words magic man
@SPWithLizzie Turret space program frfr
What a good day to be a tan-
This guy